Hugh of Flambeau (in winter of 1208)
Hugh is a tall, broad-shouldered man with a heavy brow, squat features, and a broken nose. He is clearly in excellent physical condition. He keeps his graying hair short, and while he cultivates no beard or mustache he often neglects to shave for several days. He has the appearance of a grizzled veteran, with several scars.
With the rise of the Shadow Magi in the Greater Alps, Hugh has refused assignments outside the Tribunal in favor of hunting down Grigori's demons and searching for the secret lair of the diabolists.
In 1211, Hugh declared Wizard's War on Sebastien of Tytalus, whose apprentice Akakios fled his master and joined the Shadow Magi under Grigori. Nothing came of the War; Hugh camped outside Sinews of Knowledge covenant for a month daring Sebastien to come out and face him, but Sebastien never materialized. The Alps Peripheral Code requires that Wizards War have a condition by which the War can be avoided; Hugh declared that the War would be avoided if Akakios was delivered to Quaesitores for assignment to a new master. The Peripheral Code also required Hugh to cite a reason for the War; Hugh wrote, "Being an idiot."
Characteristics: Int +1, Per –2, Pre –1, Com 0, Str +2, Sta +3, Dex +1 (1), Qik 0
Size: 0
Age: 77 (54)
Decrepitude: 0 (1)
Warping Score: 5 (15)
Confidence Score: 2 (6)
Virtues and Flaws: The Gift; Hermetic Magus; Mythic Blood (valkyrie); Affinity with Rego, Clear Thinker, Minor Magical Focus (arms and armor), Puissant Brawl, Puissant Perdo, Rapid Convalescence, Skilled Parens, Special Circumstances (in melee combat), Strong Willed, Tough, True Friend, Warrior; Magic Addiction, Ambitious, Short-Ranged Magic; Dutybound, Poor Hearing, Reckless
Personality Traits: Loyal to Bathild +3, Recklessly Brave +3, Argumentative +2, Belligerent +2
Reputation: Hoplite 3 (Hermetic)
Abilities: Artes Liberales 2 (copying), Athletics 3 (in armor), Awareness 2 (at night), Brawl 4 (punch), Code of Hermes 2 (high crimes), Concentration 4 (in battle), Criminal Lore 1 (local town), Finesse 3 (Rego), Great Weapon 7+2 (pole axe), Latin 4 (shouting), Leadership 4 (soldiers), Legion of Mithras Lore 2 (initiation), Magic Theory 7 (Rego effects), Native Language 5 (criminal argot), Order of Hermes Lore 2 (House Flambeau), Parma Magica 5 (20) (Corpus), Penetration 5 (Corpus), Ride 4 (in battle), Teaching 3 (Arts)
Arts: Cr 5, In 5, Mu 8, Pe 13+3, Re 18; An 7, Aq 5, Au 5, Co 12, He 7, Ig 6, Im 5, Me 5, Te 10, Vi 12
Lab Total: Technique + Form + 21 (Int 1 + Magic Theory 7 + Aura 6 + Lab Quality 4 + Apprentice 3)
Twilight Scars: none
Equipment: Troll’s Wife talisman, Tonatris
Encumbrance: –1 (Load 9, Burden 3)
Powers Gird the Warrior, 0 points, Init +0, Terram
Combat
Tonatris (Gauntlet): Init 0, Attack +6, Defense +6, Damage +4
Troll’s Wife (Pole Axe): Init +1, Attack +19, Defense +13, Damage +13
Troll’s Wife (from horseback): Init +1, Attack +22*, Defense +16*, Damage +13
* If Bathild uses her Horse and Rider as One power, add one to these scores.
Soak: 16 (in armor, includes Bronze Cord; additional +3 after casting Gift of the Bear’s Fortitude, additional +3 after casting Doublet of Impenetrable Silk)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Spells Known
Doublet of Impenetrable Silk (MuAn 15/+25 F)
Blunt the Viper’s Fangs (PeAn 15/+13 S)
Circle of Beast Warding (ReAn 5/+27)
Bind Wound (CrCo 10/+24T)
Assume the Stature of the Giants of Eld (MuCo 10/+26 T)
Avalanche of Flesh and Steel (MuCo 10/+26 T)
Gift of the Bear’s Fortitude (MuCo 25/+26 T)
The Blessing of Starkad (MuCo 25/+26 T)
Turb of Giants (MuCo 25/+26 T)
Dust to Dust (PeCo 15/+16 ST)
Rise of the Feathery Body (ReCo 10/+35 T)
Endurance of the Berserkers (ReCo 15/+35 T)
Curse of Rotting Wood (PeHe 5/+26)
Repel the Wooden Shaft (ReHe 10/+17 FS)
Halt the Piercing Shafts (ReHe(Te) 25/+27 F)
Aura of Ennobled Presence (MuIm 10/+16)
Breaking the Captain’s Baton (PeMe 10/+24 S)
Blunting the Iron’s Bite (MuTe 10/+15 FS)
Edge of the Razor (MuTe 20/+30 F) Mastery 1 (Penetration)
The Wizard’s Parry (ReTe 5/+40 F) Mastery 1 (Fast-Cast)
Disarm the Warrior (ReTe 10/+20 FS)
The Instant Ring Fort (ReTe 15/+30)
Circular Wall of Shields (ReTe 30/+40 F)
Maintaining the Demanding Spell (ReVi 20/+34) Mastery 2 (Fast-Cast, Imperturbable, see F Houses of Hermes: Societates, page 33–34)
F includes Magical Focus
S includes Short-Ranged Magic
T includes Talisman attunement bonus