FIGURINES OF WONDROUS POWER
FIGURINES OF WONDROUS POWER
Experience Point Value. 100 per HD
Gold Piece Value. 1,000 gp per HD
There are various figurines, but all have the following in common.
Each is apparently a statuette of small size, but an inch or so high.
When the figurine is tossed down and a command word spoken, however, it becomes a living creature which obeys and serves its owner.
If any figurine is destroyed in its statuette form it is forever ruined, all magic is lost, and it has no power.
If slain in animal-like form the figurine simply reverts to its statuette conformation and can be used again at a later time as long as the statuette is not broken.
When figurines of wondrous power are indicated, roll on the table below to determine the tуре:
01-15
16-30
31-40
41-55
56-65
66-85
86-00
ebony fly
golden lions (pair)
ivory goats (trio)
marble elephant
obsidian steed
onyx dog
serpentine owl
At a word, the small carving grows to the size of a pony.
The ebony fly is armor class 4, has 4 + 4 hit dice, air maneuverability class C, and flies at 48" movement rate without a rider, at 36" carrying up to 210 pounds weight, and 24" carrying from 211 to 350 pounds weight.
The item can be used a maximum of 3 times per week, 12 hours per day. When 12 hours have expired, or in any event when the command word is spoken, the ebony fly shrinks to statuette size.
A pair of golden lions are exceptionally useful as they become 2 normal adult male lions (armor class 5/6, 5 + 2 hit dice, and normal attack modes). If slain in combat, the lions cannot be brought back from statuette form for 1 full week; otherwise, they can be used once every day. They enlarge and shrink upon speaking the command word.
Each goat of this trio of statuettes looks slightly different, for each has a different function. These are:
1.
The Goat of Travelling. This statuette provides a speedy and enduring mount of armor class 6, with 24 hit points and 2 attacks (horns) for 1-8 each (consider as 4 hit dice monster). It moves at 48" bearing 280 pounds or less, and at -1" for every additional 14 pounds of weight carried. The goat can travel a maximum of 1 day each week — continuously or in any combination of periods totalling 24 hours. At this point, or when the command word is uttered, it returns to its small form for not less than 1 day before it can again be used.
2.
The Goat of Travail. When commanded, this statuette becomes an enormous creature, larger than a bull, with sharp hooves (4-10/4-10), a vicious bite (2-8), and a pair of wicked horns of exceptional size (2-12/2-12). If it is charging to attack, it may only use its horns, but +6 damage is added to each hit on that round, i.e., 8-18 hp damage per horn. It is armor class 0, has 96 hit points, and attacks as a 16 hit dice monster. It can be called to life but once per month. It moves 24".
3.
The Goat of Terror. When called upon with the proper command word, this statuette becomes a destrier-like mount, 36" move-ment, armor class 2, 48 hit points, and no attacks itself. However, its rider can employ the goat's horns as weapons, one horn as a +3 spear (lance), the other as a +6 sword. When ridden versus an opponent, the goat of terror radiates terror in a 3" radius, and any opponent in this radius must make a saving throw versus magic or lose 50% of Strength and suffer at least -3 on "to hit" dice rolls, all due to weakness caused by terror. When all opponents are slain, or upon the proper command, the goat returns to its statuette form. It can be used once every 2 weeks.
After 3 uses, each of the goats loses its magical abilities forever.
These are the largest of the figurines, each statuette being about the size of a human hand. Upon utterance of the command word, a marble elephant can be caused to grow to the size and specifications of a true elephant or return to statuette form. The animal created from the statuette is fully obedient to its commander, serving as a beast of burden, mount, or attacking alone.
The type of marble elephant obtained is determined as follows:
01-50
51-90
91-93
94-00
Asiatic (Elephant)
African (Loxodont)
Prehistoric (Mammoth)
Prehistoric (Mastodon)
Details of each type of creature are found in the MONSTER MANUAL.
The statuette can be used a maximum of 24 hours at a time, 4 times per month.
An obsidian steed appears as a small, nearly shapeless lump of black stone. Only careful inspection will reveal that it vaguely resembles some form of quadruped, and of course, if magic is detected for, the piece of rock which is the steed figurine will be noted as radiating some dweomer (magic).
Upon speaking the command word, the near formless piece of obsidian becomes a true nightmare. It will allow itself to be ridden, but if the rider is of Good alignment, it is 10% likely per use to carry its "master" to the floor of Hades' first layer and then return to its statuette form.
See MONSTER MANUAL for details of the nightmare.
The statuette can be used for a 24 hour period maximum, once per week.
Note that when the obsidian steed becomes astral or ethereal its rider and gear likewise so become, thus travel to other planes is easily accomplished by means of this item.
When commanded, this statuette changes into a creature which has the same properties as a war dog, except that it is endowed with Intelligence of 8-10, can communicate in the Common tongue, and has exceptional olfactory and visual abilities.
The olfactory power enables the onyx dog to scent the trail of a known creature 100% of the time if it is 1 hour or less old, -10% per hour thereafter, and subject to being thrown off by false trails, breaks, water, and masking or blocking substances or scents.
The visual power enables the onyx dog to use 90-ft range infravision, spotting hidden (such as in shadows) things 80% of the time, normally invisible things 65% of the time, and noting astral, ethereal, and out-of-phase things 50% of the time.
For details, see DOG, WAR in the MONSTER MANUAL.
An onyx dog can be used for up to 6 continuous hours, once per week. It obeys only its owner.
A serpentine owl becomes a normal-sized horned owl (AC 7; 24" move; 2-4 hit points; 1-2/1-2 hit points of damage when attacking) if its possessor so commands, or it can become a giant owl if its owner so requires.
The latter usage, however, is limited to 3 times; thereafter the statuette loses all of its magical properties.
The normal-sized form of the magical statuette moves with 95% silence, has infravision to 90-ft, can see in normal, above ground darkness as if it were full light, and twice as well as a human at that. Its hearing is so keen as to be able to detect a mouse moving at 60-ft distance; thus, silent movement chances are reduced 50% with respect to the serpentine owl in smaller form.
Furthermore, it can and will communicate with its owner by telepathic means, informing of all it sees and hears according to its (low, 2-4) Intelligence in normal-size.
If commanded to giant-size, a serpentine owl is in all respects the same as a giant owl.
For information see Owl, giant, in the MONSTER MANUAL.
As with most other figurines of wondrous power, this one readily obeys all commands of its owner.