Moradin
the Soul Forger
Moradin
the Soul Forger
Greater God (Dwarves)
PORTFOLIO: Dwarvenkind, Crafting, Duty
PLANE: Seven Heavens
CLERIC ALIGNMENT: Lawful Good—Dwarves (T)
SYMBOL: Hammer and Anvil
Moradin is the head of a fairly large pantheon of dwarven deities. It is said that Moradin created the race of dwarves from iron and mithral, forging them in the fires at the center of the world. The dwarves' souls entered their bodies when Moradin blew on his creations to cool them.
Corellon Larethian uses a magical bow; arrows fired from it never miss their target. "He" also has a magic sword made from a star that always detects which of the god's opponents are the most dangerous. Any other being who picks up this sword will be burned.
Worshippers are primarily dwarves but may include crafts-folk of other races that live with or near dwarves.
All clerics of Moradin must have a secondary skill that includes crafting or smithing.
Clerics of Moradin gain a bonus of +1 to attack rolls and damage with hammers and are not delayed due to armor bulk.
Single-class dwarven clerics that achieve High Priest status can cast a word of recall as a 5th level spell and once per month, can cast statue in place of a 5th level spell.
Access to these abilities requires a cleric spend 5% more experience points per level for advancement and this must be selected during character creation.
The center of a shrine to Moradin is always the great ever-burning hearth and forge. Sacrifices, be they of common or precious metal, are melted down at the forge and reformed into shapes useable by the clergy of Moradin.