Olidammara
the Laughing Rogue
Olidammara
the Laughing Rogue
Lesser God
PORTFOLIO: Music, Revelry, Rogues, Tricks/Jokes, Wine/Spirits
PLANE: Prime
CLERIC ALIGNMENT: Neutral or Chaotic—No Evil (T)
SYMBOL: Laughing Mask
Olidammara, the Laughing Rogue, minstrel and miscreant, is the favorite deity of many thieves.
He wanders the Prime Material Plane in many guises, stealing from the rich, the haughty, or the Evil. Olidammara gives wealth to those without means — often distributing his pilfered gains through high revels. His favorite haunts are city slums or their exact opposite, rural glens and woodlands. Although he always appears young, Olidammara will sometimes disguise himself as a tinker or peddler, sometimes as a foppish wastrel, and tre-quently as a fledgling sell-sword. He can alter his appearance to suit the situation at hand — short or tall, slender or muscular, plain or handsome. His actual appearance is said to be as follows: middling height, slender build, chestnut hair and beard worn rakishly, complexion with an olive tint, merry eyes of sparkling emerald, much given to laughter and petty tricks. Olidammara wears green and gold as his favorite colors.
Worshippers include bards, jesters, vagabonds, beggars, and common folk as well.
There are few chapels dedicated to Olidammara. They are always located in large towns or cities. Shrines are not uncommon in urban centers and rural areas. There are supposedly two rustic hostels located in the central Flanaess area — one in the Wild Coast, another in the Kron Hills region.
Clerics of this deity are trained to have the ability of hiding in shadows so as to be equal to a thief one level lower than their clerical level.
They are taught musical skills equal to those of the first level bard when at third level, second level bard at fourth level, and third level bard at sixth and higher cleric level.
Finally, clerics of Olidammara gain the ability to change self at 8th and higher level, the duration being as if the caster were an illusionist of the same level.
Access to these abilities requires a cleric spend 10% more experience points per level for advancement and this must be selected during character creation.
Clerics dress in garments of brown, green, green and brown, and green and black. Services include much singing, chanting, feasting, and libations of fermented berry beverage.