WAND OF FIRE
WAND OF FIRE
Class Requirement. Magic-user only.
This wand can be employed in 4 separate functions which duplicate the following magic-user spells:
Burning hands: The wand emits a plane of fire, a fan-shaped sheet 10 ft. wide at its terminus and 12 ft. long. Each creature touched takes 6 hit points of damage. The plane appears in 1 segment, shoots forth its dark red flames, and snuffs out in less than 1 second. It expends 1 charge.
Pyrotechnics: This function exactly duplicates the spell of the same name. It requires 2 segments to activate. It expends 1 charge.
Fireball: The wand coughs forth a pea-sized sphere which streaks out to the desired range (or to a maximum range of 16”) and bursts in a fiery violet-red blast, exactly as a fireball cast by a spell of that name would. The function takes 2 segments. It expends 2 charges. The fireball does 6 hit dice of damage, but all 1’s rolled are counted as 2’s, i.e. the burst does 12-36 hit points. A saving throw versus wand is applicable.
Wall of fire: The wand can be used to draw a fiery curtain of purplish-red flames which exactly duplicates the wall of fire spell cast by a magic-user, i.e. a sheet of flame 12 square “ (1” x 12”, 2” x 6”, 3” x 4”, etc.) which lasts for 6 rounds, causes 8-18 hit points damage (2d6+6) if touched (2-8 hit points if within 1” of the fire, 1-4 if within 2”), and can also be made as a ring-shape around the wand user (but the circle is only 2 ¼” in diameter). This function requires 3 segments. It expends 2 charges.
The wand of fire can operate but once per round.
It can be recharged.