RING OF ANIMAL FRIENDSHIP
RING OF ANIMAL FRIENDSHIP
When the wearer of this ring approaches within 1" of any animals) of Neutral alignment and Animal intelligence, the creature(s) must save versus Spell.
If they succeed, they will then move rapidly away from the ring wearer.
If the saving throw fails, then the creatures) will become docile and follow the ring wearer around.
The dweomer of the item functions at 6th level, so up to 12 hit dice of animals can be affected by this ring.
Those feeling friendship for the wearer will actually guard and protect that individual if he or she expends a charge from the ring to cause such behavior.
A ring of this sort typically has 27 charges when discovered, and it cannot be recharged.
A druid wearing this ring can influence twice the prescribed hit dice worth of animals (24 rather than 12), and a ranger is able to influence 18 hit dice worth of animals.