Dungeon Generation includes tables to build a map of a dungeon complex on the fly and fill it with challenges.
Wilderness Generation includes tables for terrain generation as well as habitation type (if any).
The procedures and tables for determining random monster encounters during the course of a campaign are given here. The state of ADVANCED DUNGEONS & DRAGONS is such that new and different creatures are being devised regularly and often, so that by-and-large, the only monsters which are included are those in MONSTER MANUAL.
Two notable exceptions to this are those the mezzodaemon and nycadaemon which are found in the AD&D module D3, VAULT OF THE DROW (TSR Games, Inc.). If you do not have this module, simply ignore results calling for these monsters and roll again. It is quite possible that at some future time a new edition of this work will be updated to include all of the recognized AD&D monsters. You may do this for yourself now — and include your own favorite creatures at the same time — by finding the experience points value of such monsters and equating them to those already found herein.
Determine the frequency (Common, Uncommon, etc.) of the new creatures, and then include them on the appropriate tables by adding them after comparable monsters already shown. Be careful not to upset the probability balance.
Random monster tables are included for the following types of encounters:
— Dungeon Random Monster Level Determination Matrix
— Monster Levels One-Ten
— Human Subtable
— Character Subtable
— Dragon Subtables (by monster level)
— Underwater Encounters In Fresh Water (Shallow, Deep)
— Underwater Encounters In Salt Water (Shallow, Deep)
— Psychic Wind
— Ether Cyclone
— Astral Encounter Table
— Ethereal Encounter Table
PSIONIC ENCOUNTERS
— Psionic Encounter Table
— Human Subtable Modifiers
— Patrols (Inhabited Areas)
— Outdoor Random Monster Encounter Tables
— Arctic Conditions
— Sub-Arctic Conditions
— Temperate And Sub-Tropical Conditions, Uninhabited/ Wilderness Areas
— Subtables: Demi-Human, Dragon, Frog, Giant, Humanoid, Lycanthrope, Men, Snake, Sphinx, Spider, Undead
— Temperate And Sub-Tropical Conditions, Inhabited And/Or Patrolled Areas
— Temperate Conditions, Faerie And Sylvan Settings
— Pleistocene Conditions
— Sub-Tropical To Tropical Conditions, Prehistoric Settings, Age Of Dinosaurs
— Tropical And Near-Tropical Conditions, Uninhabited/ Wilderness Areas
— Sphinx Subtable
WATERBORNE RANDOM MONSTER ENCOUNTERS
— Fresh Water, Small Body Of Water
— Fresh Water, Large Body Of Water
— Salt Water, Shallow Waters, Coastal Waters, Small Inland Seas
— Salt Water, Deep Waters
— Dinosaur Subtable