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Introduction
Character Creation
Alignment
Blank Character Sheet
Ability Scores
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
Character Races
Dwarf
Elf
Gnome
Half-elf
Halfling
Half-orc
Human
Character Classes
Gaining Levels
The Cleric
The Druid
The Fighter
The Paladin
The Ranger
The Magic-user
The Illusionist
The Thief
The Assassin
The Monk
The Bard
Equipment
Money
Character Expenses
Armor
Weapons
Weapon Descriptions
Miscellaneous
Encumbrance
Adventuring
Time & Movement
Time in the Campaign
Vision, Hearing, & Light
Disease
Insanity
Item Saving Throws
Poison
Intoxicants
Combat
Fundamentals
Damage & Death
Saving Throws
Magic Resistance
Attack Matrix
Surprise
Encounter Distance
Initiative
Avoid or Flee
Pursuit and Evasion
Parley
Racial Preferences
Awaiting Action
Missile Discharge & Abilities
Grenade-like Missiles
Spells & Abilities
Enter Melee or Charge
Set Weapons
Strike Blows (Melee)
Non-lethal & Weaponless Combat
Morale
Spells
Cleric Spell List
Druid Spell List
Magic-user Spell List
Illusionist Spell List
Preparing & Acquiring Spells
Casting Spells
Spell Research
Environment Rules
Dungeons, Structures, & Underground
Wilderness & Outdoors
Adventures in the Air
Flying Creatures
Waterborne Environments
Underwater Adventures
Underwater Combat
Using Nets Underwater
Extraplanar Environments
Non-player Characters
Special Roles of the Dungeon Master
Player Character Interactions
Hirelings
Henchmen
Loyalty
Treasure
Gems & Jewelry
Magic Items
Potions
Animal Control
Clairaudience
Clairvoyance
Climbing
Delusion
Diminution
Dragon Control
ESP
Extra-healing
Fire Resistance
Flying
Gaseous Form
Giant Control
Giant Strength
Growth
Healing
Heroism
Human Control
Invisibility
Invulnerability
Levitation
Longevity
Oil of Etherealness
Oil of Slipperiness
Philter of Love
Philter of Persuasiveness
Plant Control
Poison
Polymorph
Speed
Super-heroism
Sweet Water
Treasure Finding
Undead Control
Water Breathing
Scrolls
Protection from Demons
Protection from Devils
Protection from Elementals
Protection from Lycanthropes
Protection from Magic
Protection from Petrification
Protection from Possession
Protection from Undead
Rings
Ring of Contrariness
Ring of Delusion
Ring of Djinni Summoning
Ring of Elemental Command
Ring of Feather Falling
Ring of Fire Resistance
Ring of Free Action
Ring of Human Influence
Ring of Invisibility
Ring of Mammal Control
Ring of Multiple Wishes
Ring of Protection
Ring of Regeneration
Ring of Shooting Stars
Ring of Spell Storing
Ring of Spell Turning
Ring of Swimming
Ring of Telekinesis
Ring of Three Wishes
Ring of Warmth
Ring of Water Walking
Ring of Weakness
Ring of Wizardry
Ring of X-Ray Vision
Rods, Staves, Wands
Rod of Absorption
Rod of Beguiling
Rod of Cancellation
Rod of Lordly Might
Rod of Resurrection
Rod of Rulership
Rod of Smiting
Staff of Command
Staff of Curing
Staff of the Magi
Staff of Power
Staff of the Serpent
Staff of Striking
Staff of Withering
Wand of Conjuration
Wand of Enemy Detection
Wand of Fear
Wand of Fire
Wand of Frost
Wand of Illumination
Wand of Illusion
Wand of Lightning
Wand of Magic Detection
Wand of Metal and Mineral Detection
Wand of Magic Missiles
Wand of Negation
Wand of Paralyzation
Wand of Polymorphing
Wand of Secret Door and Trap Location
Wand of Wonder
Miscellaneous Magic Items
A-B
Alchemy Jug
Amulet of Inescapable Location
Amulet of Life Protection
Amulet of the Planes
Amulet of Proof Against Detection and Location
Apparatus of Kwalish
Arrow of Direction
Bag of Beans
Bag of Devouring
Bag of Holding
Bag of Transmuting
Bag of Tricks
Beaker of Plentiful Potions
Boat, Folding
Book of Exalted Deeds
Book of Infinite Spells
Book of Vile Darkness
Boots of Dancing
Boots of Elvenkind
Boots of Levitation
Boots of Speed
Boots of Striding and Springing
Bowl Commanding Water Elementals
Bowl of Watery Death
Bracers of Defense
Bracers of Defenselessness
Brazier Commanding Fire Elementals
Brazier of Sleep Smoke
Brooch of Shielding
Broom of Animated Attack
Broom of Flying
Bucknard's Everfull Purse
C-E
Candle of Invocation
Carpet of Flying
Censer Controlling Air Elementals
Censer of Summoning Hostile Air Elementals
Chime of Opening
Chime of Hunger
Cloak of Displacement
Cloak of Elvenkind
Cloak of Manta Ray
Cloak of Poisonousness
Cloak of Protection
Crystal Ball
Crystal Hypnosis Ball
Cube of Force
Cube of Frost Resistance
Cubic Gate
Daern's Instant Fortress
Decanter of Endless Water
Drums of Deafening
Armor and Shields
Swords
Miscellaneous Weapons
Fabrication of Magic Items
Random Encounters
Dungeon Generation
Wilderness Generation
Dungeon/Underground Encounters
Underwater Encounters
Astral/Ethereal Encounters
Outdoor Encounters
Waterborne Encounters
Airborne Encounters
City/Town Encounters
Dungeonmastering
Encounter Design
Conducting the Game
The Campaign
Monsters and Organization
Construction and Siege
Playing the Game
Sample Dungeon I
Greyhawk
Deities
Boccob
Celestian
Corellon Larethian
St. Cuthbert
Ehlonna
Erythnul
Fharlanghn
Heironeous
Hextor
Incabulos
Kord
Moradin
Nerull
Obad-Hai
Olidammara
Orcus
Pelor
Trithereon
Wee Jas
Zilchus
Houserules
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