HORN OF THE TRITONS
HORN OF THE TRITONS
Experience Point Value. 2,000 xp
Gold Piece Value. 17,500 gp
This device is a conch shell horn which can be blown but once per day, except by a triton who can sound it 3 times daily.
A horn of the tritons can do any 1 of the following functions when properly blown:
1.
Calm rough waters in a 1 mile radius (this has the effect of dispelling a water elemental or water weird);
2.
Summon 5-20 hippocampi (1-2), 5-30 giant sea horses (3-5), or 1-10 sea lions (6) if the character is in a body of water wherein such creatures dwell (the creatures summoned will be friendly to and obey, to the best of their understanding, the character who sounded the horn); or
3.
Panic marine creatures with Animal, or lower, Intelligence so as to cause them to flee unless each saves versus magic, and those who do save must take a -5 penalty on their "to hit" dice rolls for 3-18 turns (30-180 rounds).
Any sounding of a horn of the tritons can be heard by all tritons within a 1 league radius.
Class Requirement. Cleric (Druid), Fighter (Ranger, Paladin)