MISCELLANEOUS MAGIC

(TABLES III.E.1.-5. and Special)

As the name implies, this category is a catch-all for many sorts of magical items. Some are powerful, others weak; some are highly desirable, others are deadly to the finder. The number of such items is great in order to make it improbable that there will be duplicates in a campaign—or at least not more than 2 or 3.

Use care in revealing information regarding any item found by players. Describe an item only in the most general of terms, viz. wood, metal, cloth, leather, etc. Allow player questions to simulate visual and tactile examination.

A cloak appears as a cloth object - only examination will reveal its form and probable nature. Likewise, do not simply blurt out the properties and powers of an item. It must be held, or worn, or whatever; and experiment and experience are the best determinators of magical qualities if some other means is not available (a bard, sage, commune spell, etc.).

Items are listed alphabetically. Artifacts and relics are listed (1%) on table E.1., directing the reader to E. Special for enumeration. These items are detailed after all other miscellaneous magic. If you do not desire such an item to occur, substitute a bag of beans, or the next item on the table.

Unless noted by class letter in parenthesis after a listing, items are usable by any class not otherwise prohibited. 

Class letters are (C) clerics, (F) fighters, etc. and each listing includes appropriate sub-classes.