ELIXIR OF LIFE
ELIXIR OF LIFE
This potent draught will restore life to any creature, even if at a negative hit point level equal to up to 20% of total hit points. (Thus, it will benefit even a creature at -10 hit points, so long as that creature has a full-strength hit point total of 50 or more.)
The power of the elixir will function only if administered internally within 5 rounds of the occurrence of death.
One turn later, the recipient will be unconscious but at 1 hit point strength.
For each negative hit point neutralized in this fashion, the recipient must rest for one day or else receive a cure light wounds spell to offset the need for that one day of rest. A cure serious wounds spell will count for two days of rest, a cure critical wounds spell for three, and a heal spell for seven days.
Demi-humans are affected by this elixir.
250 XP or 2,500 gp