STAFF OF THE SERPENT
STAFF OF THE SERPENT
Class Requirement. Cleric or Druid only.
There are two varieties of this staff, the “Python” and the “Adder”.
Neither staff has or requires charges. 60% of these staves are pythons.
The python strikes as a +2 magic weapon and does 3-8 hit points of damage when it hits.
If the cleric throws the staff to the ground, its 6 ft. lengthens and thickens to become a constrictor snake, 25 ft. long (AC 3, 49 hit points, 9” movement). This happens in 1 round.
The snake will entwine if it scores a hit, the opponent being constricted for 4-10 hit points of damage per round, and the victim will be so engaged until it or the python is destroyed.
Note that the python will return to its owner upon command.
If it is destroyed while in snake form the staff is destroyed.
The adder strikes as a +1 magic weapon and does 2-4 hit points of damage when it hits.
Upon command the head of the staff becomes that of an actual serpent (AC 5, 20 hit points).
This head remains for 1 full turn.
When a hit is scored, damage is not increased, but the victim must save versus Poison or be slain.
Only evil clerics will employ an adder staff.
If the snake head is killed, the staff is destroyed.