MANUAL OF GOLEMS
MANUAL OF GOLEMS
Experience Point Value. 3,000 xp (Cleric-Magic-user-Illusionist)
Gold Piece Value. 30,000 gp
This compilation is a treatise on the construction and animation of a golem. It contains all of the information and incantations necessary to make 1 of the 4 sorts of golems [...].
It will take a considerable amount of time, and be expensive as well, to construct and animate the golem.
During this period, a single magic-user or cleric must have the manual' at hand to study, and he or she must not be interrupted.
The type of manual' found is determined as noted below:
d20
1-5
6-17
18
19-20
Type
Clay (Cleric)
Flesh (Magic-user)
Iron (Magic-user)
Stone (Magic-user)
Build Time
1 month
2 months
4 months
3 months
Cost
65,000 gp
50,000 gp
100,000 gp
80,000 gp
Once the golem is finished, the writing fades and the book is consumed in flames. When the ashes of the manual' are sprinkled upon the golem it becomes fully animated.
It is assumed that the user of the manual is of 10th or higher level. For every level of experience under 10th there is a cumulative 10% chance that the golem will fall to pieces within 1 turn of completion of its construction due to the maker's imperfect understanding.
If a cleric reads a work for magic-users, he or she will lose 10,000-60,000 experience points.
A magic-user reading a clerical work will lose 1 level of experience.
Any other class of character will suffer 6-36 hit points of damage from opening the work.
Special Note. All magical books, librams, manuals, tomes, etc. appear to be "normal" works of arcane lore. Each is completely indistinguishable from the other by visual examination of the outer parts or by detection for magic aura.
Bard characters will have normal chances of finding out the nature of such writings, as will an identify spell from a magic-user.
Otherwise, only a wish will be useful in typing a magical writing, i.e. alter reality, commune, contact higher planes, limited wish, true seeing, true sight, and other spells or powers are useless.
A wish will reveal general contents of a book, telling what characteristics or class is most affected (not necessarily benefited) by the work. It requires a second wish to determine exact contents.
After being perused by a character, most of these magical works will vanish forever, but those which are non-beneficial to the reader will typically be attached to the character, and he or she will be unable to be rid of it.
If the work benefits another alignment of character, the possessor is geased to conceal and guard the writing.
As Dungeon Master you should use your judgment and imagination as to exactly how these items will be treated, using the rules herein as parameters.