RING OF SHOOTING STARS
RING OF SHOOTING STARS
This ring has 2 modes of operation, both working only in relative darkness.
During night hours, under the open sky, the shooting stars ring will perform the following functions:
dancing lights (once per hour) - as the spell
light (twice per night) - as the spell
ball lightning (once per night) - see below
shooting stars (special) - see below
The ball lightning function releases 1 to 4 balls of lightning at the wearer’s option.
These glowing globes exactly resemble dancing lights, and the ring wearer controls them as he or she would control dancing lights.
These spheres have a 12” range and a 4 round duration. They can be moved at 4” per round.
Each sphere is about 3 ft. in diameter, and any creature it touches or comes near to dissipates its charge (save versus magic equals one-half damage as the contact was across an air gap). The charge values are:
4 lightning balls = 2-8 hit points damage each
3 lightning balls = 2-12 hit points damage each
2 lightning balls = 5-20 hit points damage each
1 lightning ball = 4-48 hit points damage
Release can be simultaneous or singular, during the course of 1 round or as needed throughout the night.
The shooting stars are glowing missiles with fiery trails, much like a meteor swarm.
Three shooting stars can be released from the ring each week, simultaneously or one at a time.
They impact for 12 hit points of damage and burst (as a fireball) in a 1” diameter sphere for 24 hit points of damage. Any creature struck will take full damage from impact plus full damage from the shooting star burst.
Creatures within the burst radius must save versus magic to take only one-half damage, i.e. 12 hit points of damage, otherwise they too take the full 24 hit points of damage.
Range is 7”, at the end of which the burst will occur, unless an object or creature is struck before that. The shooting stars follow a straight line path.
A creature in the path must save versus magic or be impacted upon by the missile, and saving throw rolls are at -3 within 2” of the ring wearer, -1 within 2” to 4”, normal beyond 4”.
Indoors at night, or underground, the ring has the following properties:
faerie fire (twice per day) - as the spell
spark shower (once per day) - see below
The spark shower is a flying cloud of sizzling purple sparks, which fan out from the ring for 20 ft. to a breadth of 10-ft.
Creatures within this area take from 2-8 hit points of damage each if no metallic armor is worn or no metallic weapon is held, 4-16 otherwise.
Range, duration, and area of effect of functions are the minimum for the comparable spell unless otherwise stated.
Casting time is 5 segments.