GIANT CONTROL
GIANT CONTROL
A full potion of this draught must be drunk in order to make its effects be felt.
It will influence 1 or 2 giants as if a charm monster spell were affecting them.
If only 1 giant is so influenced, it is entitled to a saving throw versus magic at -4 on the die roll; if 2 are influenced, the die rolls are at +2.
Control lasts for only 5-30 (5d6) rounds.
The type of giant subject to a particular potion is randomly determined as follows:
1-5 hill giant
6-9 stone giant
10-13 frost giant
14-17 fire giant
18-19 cloud giant
20 storm giant