Characters under the influence of alcohol, narcotics, or other similar drugs will be affected as follows:
Bravery is covered in the NON-PLAYER CHARACTER CHARACTERISTICS section of this book. Increases in bravery simply move the character upwards until “foolhardy” is attained.
Morale pertains only to non-player characters.
Intelligence, Wisdom, Dexterity and Charisma indicate the number of points the various characteristics are lowered temporarily due to intoxication.
Attack dice for missile or melee combat are lowered according to the penalty shown. Note that opponent saving throws vs. magical attacks made by an intoxicated character are raised by the same number (+1 or +5 - +5% or +25%).
Hit points are increased due to the effects of the drug on the intoxicated character. He or she can physically withstand more punishment.
Time is the only cure for intoxication, although certain stimulants will shorten the recovery time.
Mild stimulants will have no harmful effects.
Strong stimulants have a 5% chance per application of lowering the character’s Constitution by 1 point. This is permanent.