WAND OF FEAR
WAND OF FEAR
Class Requirement. Cleric, Druid, Magic-user, or Illusionist.
When the fear wand is activated a pale amber ray springs from the tip of the wand, a cone 6” long by 2” in base diameter, which flashes on in 1 segment and instantly disappears.
Each creature touched by the ray must save versus a Wand or react as per the fear spell (first level cleric spell, remove fear reversal), i.e. turn and move at fastest possible speed away from the wand user for 6 rounds.
Each usage costs 1 charge. It can operate but once per round.
The wand can be recharged.