[Brace.] This weapon also does twice the damage indicated to any opponent when the weapon is set to receive their charge.
[Brace (L).] Indicates weapon does twice the damage indicated by the die (dice) roll to larger than man-sized creatures (L) when it is set (firmly grounded) to receive a charging opponent.
[Disarm.] Weapon capable of disarming opponent on a score required to hit AC 8.
[Dismount.] indicate[s] weapon capable of dismounting a rider on a score equal to or greater than the "to hit" score.
[Mounted Charge.] Lances may be used 1-handed while mounted. Otherwise, they must be used 2-handed. This weapon does twice indicated damage against creatures of any size when it is employed by on attacker riding a charging mount.
[Off-hand.] Characters normally using a single weapon may choose to use one in each hand (possibly discarding the option of using a shield). The second weapon must be either a dagger or hand axe.
[Versatile.] Treat as long sword if used one-handed.
[WT. (Weight).] Approximate Weight In Gold Pieces
Characters under 100 pounds of body weight cannot use pole arms in excess of 200 gold piece weight equivalent, including two-handed swords. Characters under 5 ft. height cannot any weapon over 12 ft. in length. Characters under 100 pounds of body weight cannot use the heavy crossbow. Characters under 5 ft. height cannot employ the longbow. The DM may impose other penalties or restrictions based on size.
The choice of weapons used by your character might be circumscribed by the class of your character, but selection is otherwise a matter of your preferences based on various factors presented hereafter.
Of course, the initial cost of the weapon might affect your selection at the beginning. Beyond this consideration, there are factors of size and weight. The damage inflicted by the weapon is important, as is the amount of space required to wield it. These details are given hereafter.
The weapon a character uses says something about who he or she is. You probably want to equip your character with both a melee weapon and a ranged weapon. If you can’t afford both your melee weapon of choice and your ranged weapon of choice, decide which is more important to the character.
What size of weapon you choose determines how your character can choose to wield it (with one hand or two), whether it can be used as a Primary weapon or Secondary, and how much damage he or she can deal with it.
A larger weapon generally deals more damage than a one-handed weapon, but wielding a weapon in two hands prevents the wielder from using a shield, so that’s a trade-off. The number of weapons your character is proficient with depends on his or her class. A better weapon is usually more expensive than an inferior one, but more expensive doesn’t always mean better.