SWORDS 

(TABLE III.G.)

All magic swords receive their stated bonus both for purposes of hitting (as a bonus to the “to hit” die) and for damage (as +1, +2, +3, etc. addition to hit points of damage scored). The special features of listed swords are described below. Thereafter, considerations of unusual aspects of swords are listed, i.e. Intelligence, abilities, powers, purpose, alignment, languages, and ego. Finally, the effects of unusual swords are dealt with. Note that few swords will have any unusual aspects. 

All +5 Holy Avenger swords are Lawful Good. All Swords of Sharpness are of Chaotic alignment. All Vorpal Weapons are Lawfully aligned. 

Most swords (and all daggers) of magical nature shed light when drawn from their scabbard. The sole exceptions are the Flame Tongue, Frost Brand, Holy Avenger, Life Stealing, and Sharpness swords, and these will be dealt with individually.

Whenever a sword has some unknown quality—such as the wishes in a Luck Blade or a sword with unusual aspects, you should prepare a special 3 x 5 index card on it and keep the information handy whenever the possessor of the weapon is playing.