STAFF OF THE MAGI
STAFF OF THE MAGI
Class Requirement. Magic-user only.
This potent staff contains many spell powers and other functions as well so as to be a walking arsenal in one device.
The staff has the following powers which do not drain charges:
detect magic
enlarge
hold portal
light
protection from evil/good
The following powers drain 1 charge per usage:
invisibility
knock
pyrotechnics
web
dispel magic
fireball
lightning bolt
ice storm
wall of fire
passwall
These powers drain 2 charges per usage:
conjure elemental
plane travel
telekinesis
whirlwind
The whirlwind is identical to that caused by a djinni (q.v.).
Plane travel is similar to the psionic ability of probability travel (q.v.), but travel is possible only to the various planes.
The staff can be used to conjure 1 elemental (q.v.) of each type per day, each having 8 hit dice.
Telekinesis is at 8th level also, i.e. 200 pounds maximum weight.
The staff of the magi adds +2 to all saving throws versus magic.
The staff can be used to absorb magic-user spell energy directed at its wielder, but if the staff absorbs energy beyond its charge limit it will explode just as if a "retributive strike" (see below) had been made. The spell levels of energy absorbed count only as recharging the staff, but they cannot be redirected immediately, so if absorption is desired, that is the only action possible by the staff wielder that round. Note also that the wielder has no idea of how many spell levels are cast at him, for the staff does not communicate this knowledge as does a rod of absorption. Therefore, absorbing spells can be risky.
Absorption is the only way this staff can be recharged.
Retributive strike is a breaking of the staff.
It must be purposeful and declared by the magic-user wielding it. When this is done all levels of spell energy in the staff are released in a globe of 3" radius. All creatures within 1" of the broken staff take hit points of damage equal to 8 times the number of spell levels of energy (1 to 25), those between 1"—2" take 6 x levels, and those 2"—3" distant take 4 x levels.
Successful saving throws versus magic indicate only one-half damage is sustained.
The magic-user breaking the staff has a 50% chance of plane travelling to another plane of existence, but if he or she does not, the explosive release of spell energy totally destroys him or her.
This, and the staff of power, are the only magic items capable of a retributive strike.