RING OF BOCCOB
RING OF BOCCOB
This ornate piece of jewelry initially appears to be a valuable but non-magical ring. Even magical detection of the most powerful sort will not reveal the dweomer of the item.
The function of the ring comes into play whenever the wearer is assailed by some magical device which actually contacts his or her person—the magical device will malfunction, failing to affect its intended target, and if it does not save versus the power of the ring, it will furthermore be turned into a non-magical item.
Whenever the ring cancels the power of an item in this fashion, it will cease to function for 1-4 hours thereaf-ter. After this period of quiescence, it will operate normally again.
Note that single-use magic items, such as a magic arrow or crossbow bolt or a javelin of lightning, will not have their function cancelled by the ring, but will merely give the wearer protection from their magical effects.
This immunity from magical effect does not prevent normal damage from being administered by such an item.
Saving throws for items against the cancellation power of the ring are as follows:
1
2
3
4
5
6
7-20
Automatic failure for any item
Saving throw for relics
Saving throw for artifacts
Saving throw for hand-held weapons
Saving throw for rods and staves
Saving throw for all other items
Any item saves on a roll in this range