ROD OF RULERSHIP
ROD OF RULERSHIP
The individual who possesses this magic rod is able to exercise rulership (command the obedience and fealty) of creatures within 12” when he or she activates the device.
From 200 to 500 hit dice (or levels of experience) can be ruled, but creatures with 15 or greater Intelligence and 12 or more hit dice/levels are entitled to a saving throw versus magic.
Ruled creatures will obey the wielder of the rod of rulership as if he or she were their absolute suzerain, but if some command given is absolutely contrary to the nature of the commanded, the magic will be broken.
The rod takes 5 segments to activate.
Each charge lasts for 1 turn.
The rod cannot be recharged.