CARPET OF FLYING
CARPET OF FLYING
Experience Point Value. 7,500 xp
Gold Piece Value. 25,000 gp
These rugs are of oriental make and design. Each is very beautiful and durable. Note, however, that tears or other rents cannot be repaired without special weaving techniques which are generally known only in the East.
Each carpet has its own command word to activate it, and each is then controlled by spoken directions. If the device is within voice range, the command word will activate it.
The size, carrying capacity and speed of a carpet are determined by use of the table below.
d%
01-20
21-55
56-80
81-00
Size
3-ft x 5-ft
4-ft x 6-ft
5-ft x 7-ft
6-ft x 9-ft
Capacity
1 person
2 persons
3 persons
4 persons
Speed
42"
36"
30"
24"
Carpets are the most stable of flying devices, and thus the most valuable.
Though they are Class C as pertains to maneuverability, they can hover or move at any speed the controller desires (up to the stated maximum).
While hovering or moving slowly they are ideal platforms for spell- or missile-casting (quick motion tends to disrupt magical concentration, even if the spell-user is not the one controlling the carpet).
They are not so easily adapted to aerial melee, as passengers will tend to get knocked off the carpet and fall to the ground. Attempts to weave straps or seat belts into a flying carpet will generally destroy its dweomer. (DMG, p.52)
Aerial Missile Fire: Those hovering with a fly spell or on a carpet of flying will suffer no penalties. (DMG, p.53)