WAND OF POLYMORPHING
WAND OF POLYMORPHING
Class Requirement. Magic-user only.
The polymorphing wand emits a green beam, a thin ray which darts forth to a maximum distance of 6”.
If this beam touches any creature, it must make its saving throw versus wands (success indicating a miss) or be polymorphed (others) as the spell of the same name (q.v.).
The wand wielder may opt to form the victim into a snail, frog, insect, etc. as long as the result is a small and inoffensive creature.
The possessor of the wand may elect to touch a creature with the device instead. When this is done (unwilling creatures must be hit and they are also entitled to a saving throw) the recipient is surrounded by dancing motes of sparkling emerald light, and then transforms into whatever creature-shape the wand wielder has stated. This is the same magical effect as the polymorph (self) spell (q.v.).
Either function requires 3 segments.
Each draws 1 charge.
Only 1 function per round is possible.
The wand may be recharged.