ROBE OF USEFUL ITEMS
ROBE OF USEFUL ITEMS
Experience Point Value. 1,500 xp (Magic-user-Illusionist)
Gold Piece Value. 15,000 gp
Although this appears to be an unremarkable item of apparel, if the robe of useful items is worn, the magic-user will note that it has small cloth patches in various shapes sewn onto it.
The wearer, and only the wearer of the robe, can see, recognize, and detach any 1 of these patches in 1 round.
Detaching a patch causes it to become an actual item as indicated below.
A robe will always have 2 each of the following patches:
— dagger
— lantern (filled and lit)
— mirror (large)
— pole (10-ft)
— rope (50-ft coil)
— sack (large)
Additionally, the robe will have 4-16 of the following items which must be diced for:
d%
01-08
09-15
16-22
23-30
31-44
45-51
52-59
60-68
69-75
76-83
84-90
91-96
97-00
Result
Bag of 100 gp
Coffer (½-ft × ½-ft X 1-ft), silver (500 gp value)
Door, iron (up to 10-ft wide and 10-ft high and barred on 1 side—must be placed upright, will attach and hinge itself
Gems, 10 of 100 gp value each
Ladder, wooden (24-ft long)
Mule (with saddle bags)
Pit (10 cubic feet), open
Potion of extra-healing
Rowboat (12-ft long)
Scroll of 1 spell
War dogs, pair
Window (2-ft x 4-ft—up to 2-ft deep)
Roll twice more
Multiple items of the same kind are permissible. Once removed, any item may never be replaced.