Heironeous
the Invincible
Heironeous
the Invincible
Lesser God (Oeridian)
PORTFOLIO: Chivalry, Honor, Justice, Valor
PLANE: Seven Heavens
CLERIC ALIGNMENT: Lawful Good (T)
SYMBOL: Silver lightning bolt or hand holding a lightning bolt
Heironeous is the champion of rightful combat and chivalrous deeds. Likewise he is the deity of those who fight for honor and strive for order and justice. Heironeous often leaves the Seven Heavens in order to move around the Prime Material Plane in order to aid heroic causes and champion Lawful Good.
Heironeous is tall, with coppery skin, auburn hair, and amber eyes. However, he has the power to create an illusion which makes him appear as a young boy, a mercenary soldier, or an old man. In the latter guises he will be garbed appropriately, but he always wears a suit of fine, magical chainmail. At his birth, Heironeous had his skin imbued with a secret solution, which protects him from many weapons, magical and non-magical alike.
There is great enmity between Heironeous and his brother, Hextor (q.v.), who chose a different course. Each seeks to destroy or thwart the other.
Worshippers of Heironeous are found everywhere, but particularly where those who follow military professions or do heroic deeds are found is a chapel of this deity likely to be found. Clerics of Heironeous are particularly warlike, always wearing chainmail.
Their robes are dark blue with silver trim indicating their station. Places of worship of Heironeous usually are adorned with blue trappings, silver, and occasionally windows of colored glass depicting scenes of Heironeous triumphant. A copper statue of the deity, armed with a silver battle axe and covered in silver mail, with seven silver bolts radiating from behind his head, typically stands behind the altar.
At 11th level, clerics of Heironeous can, in addition to their normal spells, use a bolt of energy once per week.
Beginning at 11th level, access to this ability requires a cleric spend 10% more experience points per level for advancement.
Bolt of Energy. 1/week. (major) The bolt can target one creature within 70-ft (no attack roll necessary). The target will take positive energy damage based on the creature type (no save). Natives of the Negative Energy Plane take 15d6 damage. Undead take 10d6 damage. Lawful Evil or Chaotic Evil natives of the Lower Planes take 10d6 damage. Natives of the Elemental Planes take 5d4 damage. Lawful Neutral or Chaotic Neutral natives of the Neutral planes take 5d4 damage. Natives of the Prime Material plane take 5d6 damage. Other creatures, including natives of the Upper Planes and those from the Positive Energy Plane take no damage. The bolt is considered non-magical (and cannot be resisted by magic resistance).