The Green Reach

A massive tract of deciduous forest stretching across the southern hemisphere, ancient and mystic. The ruins of the Weald Elves are hidden amongst the great trees, and even more are the secret holdfasts of Malanh from where the Dark Elves hold vigil over their former realm.

Geography

The Emberwoods. The northeastern wood where the Green Reach meets the Fire Divide, the growth of the forest continuing despite the ever present fires that tear through as the months of the Season of Fire come to pass.

The Mistral Growth. These thickets are of wind-torn trees twisted back upon themselves by the violent storms of the Blastlands. Acting as a defense from the elements and lends itself to be shaped further by the population that dwell at this western edge of the region.

The Tremorgroves. Where the forest meets the Earth Elemental Divide in the north, all the trees convulse with the perpetual earthquakes that rock the region.

The Wraith Spine. The haunting white stone mountains that span the south of the Spore Hollows and the Green Reach. Ranging east to west in creating a border to the Ghost Sands and the Elder Deeps, most believe the dark elves of Malanh have hundreds of hidden enclaves throughout the mountains.

Roads and Landmarks

Amalapent (The Hand of the Wilds). In the central southern territories of the Green Reach where the Ashen Path meets three trails that lead southerly in their courses, so named for the three sister queens of the Travail. Those that travel the path find nothing among the trees where they end, it is thought they once led to the sisters' homes.

Eldandel (The Elvenwill). The heart of the forest held sacred by the elves, a miles wide wall of trees, trunk to trunk, sealing it away. Lost to them in the Age of Fire, the Dragon Kings jealously guarded the secrets of the Eldandel until the Ashbreak Rebellion. From Malanh, the dark elves long hidden, struck terror into the dragons, taking back the sacred heart of the Green Reach.

Lithilmen (The Ashen Path). The great road leading east and west through the forest, a path most ancient, the ivory stones lain down by the elves still mark the way. The true elvish name now lost, it is called in the common tongue the Ashen Path and the elves adopted the name in remembrance of all those burned by the dragons while they fled.

The Wealding Road. A road that artfully crests northward, echoing the grace of its creators, from a vast ruined city of the Weald elves: Elenglynn, seated in the central range of the Wraith Spine mountains. The road leads onward crossing the Ashen Path and to Earth Elemental Divide.

Settlements

Avohdrin. Along the road of Lithilmen, just outside of the Felaveshar, or the Cloak Fault to the east, lies a great holdfast of Malanh. The dark elves patrols pass endlessly seen and unseen, allowing nothing to pass into their realm unknown.

Cendre. A former Duemonti holdfast in the Green Reach where the Earth and Fire Divide meet. The settlement is enclosed behind black walls of granite and under a constant ash fall, though the town flourishes as an outpost for those traversing the Green Reach.

Elenglynn. A vast ruin of the Weald Elves along the eastern range of the Wraith Spine where the Wealding Road begins. Now held by the dark elves, Arkyme has been given leave to inhabit a small section and establish and Officium.

Galgoethal. The small Slygish human village at the western edge of the Wraith Spine. The populace having once been slain to the last, no one certain what had befallen the settlement.

Ghent. On the western edge of The Green Reach within the Mistral Growth lies the vast city built into the foothills and amongst the trees by the Slygish humans. The first refuge for travelers from the Alloy Expanse going through the Blastlands, the city is a crossroads of trades and peoples.

Kaue. A village of Slygish humans along the Ashen Path east of Ghent. Known as solemn hunters of an abiding spirit, not allowing the darkness of the forest to overtake them.

Nelindril. Newly constructed by Malanh, this dark elf stronghold secures within it the sacred ruins of their lost brethren. The excavation is highly secretive helmed by the covert followers of Olmavixa's Stand.

Ruins and Subterrane

Hundreds of minor remnants and ruins of the Weald Elves are seeded across the landscape. Any yet discovered that would hold value to their kin they left behind, have been claimed by Malanh. Now the domain the dark elves, both the endless pits of the Hated Sheer and the lush fungal growth of the Mycelium Copse in the Depths beneath the Green Reach, having untold passages between these realms.

Abbolekyull'srotuumsh. Many believe that in past ages the power of the elves cast out the influence of the Great Old Ones, yet this ruin has proved immutable or regenerative in a manner. In the westerlands this ruin warps nature around it as even each leaf is turned against its nature and reality.

Kurahrhuum. Mostly scattered stones, the forces of Malanh were unable to destroy utterly this once palace city of the draconic. Many fissures now lead into the collapsed halls.

Rai'she Yuln. The ruins of a Dragon Queen of green ancestry, having turned the forest against any who would enter, countless lives were lost in felling her. The terrible magics of the draconic tyrant still swell there, causing haunted souls to battle still.