Wizard
Description - A scholarly magic-user capable of manipulating the structures of reality
Hit Die - d6
Primary Ability - Intelligence
Saving Throw Proficiencies - Intelligence and Wisdom
Armor and Weapon Proficiencies - Daggers, darts, slings, quarterstaffs, light crossbows
Wizard Subclasses
Suggested Published Subclasses
School of Necromancy (Player's Handbook). For so long as the forces of life and death have persisted, there have been those who seek to master it. A draconic ossumancer, uses his deathly rites to reanimate the scaled skeletal remains of dragonkin from ancient days, learning of his lost history through study of the dead. A dark elven magi uses her undead thralls to act as sentries, their deathless watch gives warning of the Depths most deadly denizens.
War Magic (Xanathar's Guide to Everything). Rising from the fires of war, these disciplines of magic have been honed by battle mages in the endless wars that dominate Kyme's history. A veteran of the War of Extinction, a vampiric Warcaster once unleashed destruction upon her enemies, but now instructs her acolytes in disciplines of defense. In the frontier kingdoms a dwarven war wizard guards the walls against the aberrant horrors that crawl forth from the Depths.