Wizard

Description - A scholarly magic-user capable of manipulating the structures of reality

Hit Die - d6

Primary Ability - Intelligence

Saving Throw Proficiencies - Intelligence and Wisdom

Armor and Weapon Proficiencies - Daggers, darts, slings, quarterstaffs, light crossbows

Wizard Subclasses

Suggested Published Subclasses

  • School of Necromancy (Player's Handbook). For so long as the forces of life and death have persisted, there have been those who seek to master it. A draconic ossumancer, uses his deathly rites to reanimate the scaled skeletal remains of dragonkin from ancient days, learning of his lost history through study of the dead. A dark elven magi uses her undead thralls to act as sentries, their deathless watch gives warning of the Depths most deadly denizens.

  • War Magic (Xanathar's Guide to Everything). Rising from the fires of war, these disciplines of magic have been honed by battle mages in the endless wars that dominate Kyme's history. A veteran of the War of Extinction, a vampiric Warcaster once unleashed destruction upon her enemies, but now instructs her acolytes in disciplines of defense. In the frontier kingdoms a dwarven war wizard guards the walls against the aberrant horrors that crawl forth from the Depths.