The Alloy Expanse

A toxic wasteland of minerals and alloys brimming with seas of liquid metal, where formations of ore are suspended in air by gravitic phenomena. Rusted ore-sands form dunes of metal-slivers alongside tremors of magnetic fields that bring spires of metal up from the Depths. The landscape is devoid of much of the life that fills other regions, but rich beyond imagining for those that can turn the metallic resources to their gain.

Geography

The Forge Garden. An alloy wilderness of a kind as branching veins of ore grow forth like trees and grasses. All manner of materials of metallic craft can be harvested by those that dare to suffer the environment and scrutiny of the landscape. This tract of the region is deeply contested amongst peoples.

The Gravilisks. At the west of the region the horizon is dominated by metallic mesas that hover above the terrain due to the gravitic and magnetic forces that drive new formations ever skyward. Like an archipelago of alloy those that would tread amongst the floating range come to fear the crush and shifting of the islands, but guides are said to exist that can grant passage. In the Age of Fire the mesas were used as dueling grounds and lairs of dragons of a metallic ancestry.

Quicksilver Deep. The vast sea of liquid metal dotted by islands of solid ferrous formations. Highly toxic, yet there are some who attempt to brave this element as it cuts a swath through the center of the region. The dark elves through remarkable magics create vessels that can travel the sea and shield their crews from its foul effect.

Roads and Landmarks

The Aurktor. Floating high above the landscape in the heart of the Gravilisks, a mountain of golden alloys storied to have been melded by a dragon titan when the eldritch swarmed over the world. Rarely seen in the ever shifting landscape of the Gravilisks as thousands of metallic mountains clash and crush any who would attempt to seek amongst the skies.

The Mithraii Trail. Stretching east to west across the whole of the region. So named as it has long served the dark elves of Malanh in extracting the secret alloys to craft the most light and strong of metals. The incessant, almost paranoid patrols of Malanh along this pathway through the noxious and piercing environment has claimed countless elven lives.

The Ore Cast. A field of vaguely humanoid statues of uncertain origin, as time has worn away any mark. Seemingly marching southward near a thousand figures now take a silent vigil over the rusted sediment of these lands. Any attempt to recover these beings has been met with those intervening coming to a similar fate.

Settlements

Eincradt. Built within a titanic column on the northern edge of the Gravilisks. A number of powerful spellcasters shaped monstrous halls within, forming a dungeon for their keeping. Horrific tales of those who have survived encounters on its upper levels persist, though little to nothing has been learned of the structure and its purpose. People from across the world join together on the dungeon's first level, to operate like a town on the edge of a most dangerous precipice.

Olmatrindarr. A storied city of elven craft from where they survey and secure the region they have taken as a protectorate since the slaying of the last dragon. The site of an elven city that was destroyed by the dragons in the Age of Fire, it has been reestablished by Malanh at the eastern reaches near the Ora.

Survaliae. The imposing blacksteel fortress of the vampiric Emperor's Ward, making their stake in the region. Found at the eastern edge where the ferrous sands meet the Elder Deeps, allowing the mineral and metal wealth to transport to Mahlul, then on to Duemonte.

Trod. An industrious settlement of human and dwarven prospectors from the north in search of the rare metals and ores in the Alloy Expanse. Rumored to be rife with smugglers who seek to evade the excise of Malanh, this settlement is in constant upheaval and surrounded by hidden elven patrols who await any violation of Arkyme's pacts.

Vashyl. A port surrounded by elven keeps of Malanhi forces, and the center of control for much of the region. Vithim's Stand, the spiritually devoted martial force of the dark elves closely guards the western Mithraii Trail, as the metal is sacred to their heroine goddess Vithim. Specialized vessels guarded by magics traverse Quicksilver Deep to ensure elven presence and power across the region.

Ruins and Subterrane

The region is marked by the influence of the dragons that ranged and ruled over it before their demise. Below lies the Veined Core from where the fraught mineral wealth of region wells forth. The wild magnetic fields of the metallic caverns and chasms, and toxicity of the air choked with heavy metals makes any sojourn below a deadly venture.

Atl'soketh. Centered within a perpetual vortex of metallic shards that obscures the blasphemous ruin complex. It is said that the ruin is haunted by psychic reflections of those who died there enthralled by some Eldritch Servitor.

Slov'gamat. The ruins of a draconic city long forgotten by the dragons of the past age, thought lost to them before the Age of Fire. The ruins are marked by a spire of brass-like alloy that is purported to move throughout the ruin.

Usignan. A dragon's kingdom, laid to ruin in the Ashbreak Rebellion, once ruled by a golden dragon queen. The ruins now hold little apart from history of its rulers and murals that mark the queen arcanic power.