The Hated Sheer

Endless chasms open below the whole of this landscape, where stretching for miles the darkened void gives no hope of passage or recovery for those who venture unknowing. The verticality of the landscape has forced the dark elves to master magics and creatures in order to make the terrain their dominion.

Geography

The Plaguewell. The seep of the Plaguewater from above corrupts the stone as it drips down from writhing stalactites into the chasms below. There is little that persists within this expanse, flora or fauna, undead or aberration. The essence of Plaguewater enough to ward off even the most vile of creatures. The dark elves of Malanh have undertaken warding the area as they might, reshaping the stone through druidic power to creates channels toward the central chasms.

Qoul'eska (Pustule Pits). Where the faults of the mountains above meet the Ended Fields in the east, the vast chasms are sealed by membranous growths that swell and shrink. The noxious fumes from the rot that seeps down are known to carry airborne plagues from the unknown below.

Tahalthire (The Fall Unending). The landscape that pervades the whole of the northern reaches creates an impassible border as the chasms open into miles long expanses with no cavern ceiling or floor within sight. Massive stalactites and stalagmites jut out from the dark, allowing for the dark elves of Malanh to create outposts, and even settlements on the pillars.

The Tunneling Torrent. At the cavern coast of the Seeping Vortex subterranean marine life clings to the stone so as not to cascade into the void below. An unearthly tension exists within the waters that ebb and flow, where with near explosive force the tension releases to shred open new passages.

Vessa'il (Deadened Air). Where the chasms meet the Chaos Bleed those that dare venture near recall the encompassing silence of the stone and shadow. Those who stay within this quietude find themselves fearing any sound they hear and will whisper of "swimming through the waves upon a sea of silence."

Roads and Landmarks

Sovint Endarus (The Ecliptic Citadels). Along the southern border of the region are the hardened fortresses of the dark elves of Malanh. Meant to serve as a bulwark to most threats that would enter the empire, but often can only serve to give warning to settlements of the hordes of undead or aberrations that have breached them.

Ya'eshelend (The Weaveway). Stretching between the heights of the Spore Hollows and the Green Reach, the fibrous fungal growths create paths and havens for dark elves along the edges of the Mycelicopse.

Settlements

Aegolor (The Lights Cast Down). Far from the light this small dark elven city stands as a prismatic beacon amongst the bottomless canyons of the region. Those that venture to the city tell of "echoes of light" that pulse overhead, some phenomena created by the depth of the city as it warps the light created by its populace.

Ilphavyen (Silk Haven). A settlement built upon the trade of silken crafts as the dark elven artisans that subsist here are unrivaled in the world. Controlling the predatory chain of giant glowworms that grow to devour the fungus and giant spiders that hunt them, the residents of the town entwining the webs to create all manner of regalia and armaments.

Mhaor Alus (Cascading Pestilence). In the heart of the Plaguewell is a settlement of reclusive dark elves that over the centuries have worked the stone and stalactites into aqueducts that funnel the seeping Plaguewater into a miles long waterfall forming a wall of Plaguewater to ward off any who would dare encroach on their seclusion.

Muustfyr. A dark elven settlement at the far north of the region where the chasm meet the Fire Divide. As the Undermother Vithim, the goddess heroine of the dark elves, cut a swath through the Depths she is said to have found some secret in the flames. A shrine fortress city took hold to protect her secret.

Ruins and Subterrane

Dehsdemion. Once a powerful dark elven city within the western reaches of the region, it plunged into the abyss below as a cataclysm struck. The malevolent force of elemental earth that brought down the city, raises it again from the darkness in the months of the Season of the Earth.

Syunthek Othogg. Told by those who have witnessed it to be a "city of bleeding stone that floats upon madness." This eldritch ruin moves in ways unknown throughout the region to bring terror and to have other settlements bleed with it. Survivors say "If the stones of your home have begun to bleed. It is already too late."