Rogue

Description - A scoundrel who uses stealth and trickery to overcome obstacles and enemies

Hit Die - d8

Primary Ability - Dexerity

Saving Throw Proficiences - Dexterity and Intelligence

Armor and Weapon Proficiencies - Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords

Rogue Subclasses

Suggested Published Subclasses

  • Mastermind (Xanathar's Guide to Everything). Rogues of this ilk thrive amidst the imperial intrigue between Kyme's peoples and the arcane institutions of Arkyme. An expert divifiend with the gift of shapechanging is able to infiltrate a holy cult to quash its zealous excess. Or a dwarf of deft skill with forgery and deceit might over years cement herself as a caravan magnate, controlling a whole region's mercantile efforts.

  • Phantom (Tasha's Cauldron of Everything). A geist, once human, now in the grips of undeath, reigns terror upon those the spirits call him to. A werefox, drawn back from the ethereal realms by resurrecting magics, recalls the voices of the dead she had encountered there as they aid her from beyond. These rogues are emblematic of the deathly nature that prevails across Kyme, as dealing in death invites such macabre influence.