Druid

Description - A priest of the Old Faith, wielding the powers of nature-moonlight and plant growth, fire and lightning-and adopting animal forms.

Hit Die - d8

Primary Ability - Wisdom

Saving Throw Proficiencies - Intelligence and Wisdom

Armor and Weapon Proficiencies - Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Druid Subclasses

Suggested Published Subclasses

  • Circle of Spores (Tasha's Cauldron of Everything). Presiding over cycles of decay and renewal these druids with their macabre abilities are ideal for the world of Kyme. A dark elven druid knows that the subterranean village she oversees survives only because of her abilities to tend to the fungal farms. Or a lycan druid has fostered the growth of spores within their fur, making their life's work to spread their fungal bliss to all.

  • Circle of Stars (Tasha's Cauldron of Everything). The stars over Kyme are eternal reminders of the unknowable that reaches out to touch the world. An air eleman endeavors to know how the stars that marked his birth have forever shaped him and those that share in this portent. Or an eldritch druid has long drawn upon the secrets of cosmos unknown to understand the Elder Ones that lie beyond them.