Throne of Ash

A dominion of volcanic fume and flame, the tyrannical giants of fire assail all who enter. Yet, the dwarves and divifiend choose to live at the edges of the inferno.

Geography

The Bug Lungs. The northern border of the region where it meets the Gnathaxive, so named by the dwarves for the fleshy protuberant sacs found in the caverns that filter away the toxic fume and muck from affecting the insectoid brood.

The Burstbark. At the northeastern reaches of the region is a subterranean alpine-like forest growing from the ash drifts cooled by the aquifer of the Ryme River. The trees black as pitch explode with viscous flames and toxic fume, though the fauna are of such rarity that many risk entering this landscape. Demons are said to haunt the forest.

Glascerate. Darkest obsidian veined with striations of multi-hued volcanic glass creating surfaces razor sharp and immaculately smooth at the west of the region. Those who dare traverse this environ describe frictionless glass that will slide one helplessly to be sliced open on jagged edges. Yet more horrific still, is being cooked upon the glass as magma floes push underneath.

The Magmarus Straits. Pouring forth from the Fire Divide are cascades of magma that create a molten ocean, marking south of the region. Those who dare travel near the straits tell of titanic fire elemental serpents that swim through the lava and fiends that bathe on its shores.

The Searing Rim. The southeast of the region, beneath the Citadel Mountains along the shores of the Bight Sea. Smoke, ash, and volcanic slurry vomit forth from the bowels of the caverns. Passages open and shut with each day, each eruption creating paths to the fiery heart of this landscape, said to be a kingdom of the fire giants beyond imagining.

The Xzanacaust. The great seep at the center of the region, pouring down from the Mephitic Morass. The toxic waters boiled by the heat have turned so acidic and basic that they bite away at the world, chewing its way into a massive sinkhole over a thousand miles across. People who have lain eyes upon it believe it is instead Abyrith the plane of demons breaching into the world.

Roads and Landmarks

The Ashdrag. Ash and lava meet salt and sea on a path carved along the Searing Coast, where hardened dwarven ports and keeps mark the road. Only the most desperate or illicit of folk take to the road, whether pirates, eldritch or exiles there are those who choose to eke out an existence on this vein of civilization in the region.

The Dance of Flame. Eruptions of lava create a primordial rhythm where the plumes of fire filled with elemental essence move in time, flitting and leaping about the molten promenades. A kinetic display of all the movements and colors of fire unlike anything seen the world over.

Mines of Ferunvil. Said to be all that remains of a dwarven kingdom lost in the Age of Fire. These rusted metallic platforms, walkways, scaffolds, lifts, and suspended buildings sprawl out for miles connected by massive chains, ladders, and chutes. The immeasurable wealth of the mines remain, but metal and mineral devouring denizens now prowl the rusted courses suspended over the Magmarus Straits.

Settlements

Brimforge. The most storied of dwarven kingdoms as they hold the secret of forging the hardest of metals, adamantum. In titanic forges fed flames from the Fire Divide new alloys are perpetually smelted in hoping to discover the secret of all metal and perfect their craft. Ruled by the Brimforges, they are the most prestigious of dwarven princes and unrivaled artisans, though deeply cloistered the populace of the kingdom is harshly regimented.

Flamestorg. A hardened dwarven port along the Searing Coast, the sea wall ever-growing as magma spews forth into the Blight Sea. Primarily serves the dwarven admiralty of the Stone's Reserve, though many tell of more than one pirate that calls on the port.

Maldysdere. A city in exile from the hateful yoke of the Hierocracy of Synstasia, a class of Inferna Divifiend nobility rule the settlement with an iron fist. Seated in the north of the Searing Coast, the city thrives in the face of the persecution they would face above. The divifiend embrace their heritage with a mindful pride, as the citizenry skirt the very edges of the devilish influence of the Dread Inferno of the Hells.

Ruins and Subterrane

Ousoot Hadt. The last and dying kingdom of giantkind. The Ousoot lineage of fire giants tracing back to the Age of Air, where they built an empire of metal and glass when the world was still young. Reaching the heights of craft their creations took on a fell sentience and the kingdom was not to last. The living metal that the fire giants had created to raise them to heights of power unknown, now laid them low as it began to devour the kingdom. Abating, yet still millennia later the fire giants that dwell within the ruins of their realm still fear their creation.

Vorvadoss. An Eldritch ruin that is said to move along the Magmarus Straits with phasic violet flame consuming the ruin as any sentient creature draws near. Explorers tell of a ruin of solid gemstone that has human-like figures moving within its structure.