The Ended Fields

Beneath the fetid showers of the swamp above, this alien jungle has grown like a tumor under the skin of the world. Brimming with subterranean horrors, death and decay abound amongst that which has sunken from the Rotmire above.

Geography

The Amoebocean. The mucous laden waters of this, thought to be oceanic expanse, swarms with amoeboid wretches and primitive creatures. It is thought that the heart of the region's foul nature stems from this primeval sea.

The Carnal Spars. Like bones sprung from the earth knit in a regenerative muscle, countless carnivorous abominations feast upon these remains. Many say were the muscles able to reform the colossal creature or creatures would again terrorize the world.

The Foaming Fen. All along the northern edge of the region, fed by the currents of the Water Divide, is this vile froth-filled wilderness. Foulfrond, Buboesbark, Poxwillow, Woundwood and other subterranean tree-like plants are enveloped within the membranous scum forming putrescent globes holding tracts of this vile landscape.

Mucumists. At the east of the region where the moisture of the region begins to evaporate by the winds of the Gasping Caverns there hangs within the darkness a choking miasma. Forming a nebula of gases that commingle at the cave ceiling, they create an ever-flowing tapestry of colored membranes when they fall trap anything unfortunate to be below.

The Rucleic Runnels. Creating the border of the wretched landscape are snaking channels of acidic fluid that flow along the vast caverns like clotted veins of Kyme itself. Few things are known to withstand the corrosive puss-like liquid, only the formation of deepstone along its course contains it.

The Tumorous Trach. To the northeastern reaches where the Gasping Caverns wail, the veiny roots of the foul fauna heaving with each passing gale. Gathering along the roots, the sediment once carried by the winds now shape into alien formations that impart their rasping affliction to any travel within.

Roads and Landmarks

Obelisks of the Kral Dracaruum. Like some battle-line drawn in ancient of days by draconic magic. These monoliths hewn in the shape of their creators, cut through the region east to west as if some great wall meant to keep a border between the dragons and something else. Magical energies of each dragon's breath still course between these monuments destroying much of anything that dare draw too near.

The Ochre Spiral. A calcified course of luminescent yellow where ooze creatures lay petrified like cobblestone, creating trails leading to the Amoebocean from across the region. Some say this magic was laid down by an elven arcanist in the Age of Fire to grant their people a path through the darkness.

The Steeping Eye. A twitching yolky mass miles in radius that hangs from the cavern ceiling at the western edge of the region. Understood to be an ooze of monstrous size that leeches what it may from the surface of the Rotmire above. It is said when it weeps the acidic rain that falls melts flesh and stone alike creating ever widening chasms to the Nether Depths below.

Settlements

D'essdril. A fortified frontier settlement of the dark elves along the southwesterly edge of the Rucleic Runnels. The town serves as an agricultural holding of Malanh where the Voline, the indentured lineage of dark elves, work to aid their kin.

Vethelek. A city at the edge of the most abominable of environs, it acts as the bulwark against the nightmares of the Ended Fields. The proud members of Vithim's Stand, the elven military order, range into these vile wilds to claim the honor of slaying the aberrant quarry within. Other peoples that venture to the city tell of the "gleeful culling" that the elves undertake each day as kills are counted and compared.

Ruins and Subterrane

Dy'essgu. A ruin of the eldritch at the western border near the Rucleic Runnels where the stone itself has softened under the rotting presence that lay within.

Pt'eshova. Where once a great dragon held lair in the south of the region, the ruins are said to still rumble with power as if the dragon still lay within. The elves use the ruins often as a grounds for testing the mettle of the adherents of the Stands of Malanh.