For my final data visualization project, I chose to work with NASA's data for meteorite landings across the world.
I wanted to create a visualization that would allow users to physically move around in a 3d space showing all of the meteorites scaled how they should be.
In my visualization, the data is represented as spheres that are sized roughly how they should be.
To interact with the visualization, try using wasd and spacebar to move around and jump.
I used Unity to make my visualization, so here's a screenshot, but if you'd like to download it here's a drive link: https://drive.google.com/file/d/1Wr9Ur8v8hqTfb4PR4yF6kzna8c0xpJJO/view?usp=sharing
One interesting thing I noticed during this project is how large some meteorites were actually, so I had to actually set a size cap for my visualization or they would've filled the entire area.
Something I still wonder about is how was all of this information so accurately gathered? There were over 40,000 entries for meteorites.