Upon character creation, you pick traits and flaws.
These work on a point-based system where the more flaws you take, the more traits you get in return.
Traits and flaws can be integral to choosing a build.
You can submit for a traits and flaws revision once per letter rank-up. However, traits and flaws which explicitly can never be changed will be highlighted.
PRODIGY: + 1 SP When beginning. An extra + 1 SP is granted at B rank.
JUTSU-GENIUS: + 1 Free Jutsu Slot of the Rank the user is currently at. ( i.e. user receives a C rank Jutsu slot at C rank. )
RANGER: +20% Range Increase to all Jutsu
TALENTED LEARNER: + 1 EXP Per task, event, mission or blitz completed.
BUSINESSMAN: All Yen purchases are reduced by 10%. After purchasing, request a reimbursement in the Yen-requests channel.
IMMUNITY: Poisons and Genjutsu which reduce SOL , AGL and POW are reduced in effectiveness by 5.
GEAR AFFINITY: + 1 Gear Slot of Each Rank
UNYIELDING FLESH: The user can re-attach dismembered limbs up to a day after they were lost with medical.
SUPPRESSED: When chakra suppression is used, the ‘chakra gauge’ before breaking concealment is increased by +50%.
SONAR: Sensory range increased by +50%
GOOD MOJO: Dice-roll based interactions always have a granted rolling bonus. ( Usually 25%, metric adjusts depending on the situation. )
ELEMENTAL PRODIGY: Start with an extra element.
REGEN: User regenerates SOUL / 5 per turn. Cannot be boosted.
MAD DOG: If the users’ chakra or injury pool reaches 0, they remain conscious for an extra turn, regardless if they restore chakra in that time. They will pass out for the remainder of the scene after.
HEIRLOOM: You start with a C rank gear piece that has been passed down by your family. This gear can and will evolve alongside the user.
TRAINED COMBATANT: Can run two fighting styles at once ( as long as they are different ranks. )
MEDICAL PRODIGY: Medical healing Jutsu all cost one rank lower.
UNTRACKABLE: User’s physical tracks can never be traced; They leave no fingerprints wherever they go. Cannot be smelled or heard when concealed.
CHAKRA BATTERY: + 50 POOL Per Rank
TANK: + 1 T2 Injury Per Rank
SPIRITUAL BALANCE: User has both Yin and Yang release. ( Not to be confused with Yin-Yang release. )
NOVICE: - 1 SP when beginning. - 1 SP at B rank.
JUTSU-DEFICIENT: - 1 Jutsu of every rank.
SLOW LEARNER: - 1 EXP Per task, event, mission or blitz completed.
TWIG: POW Reduced by - 5 on all calculations. Cannot be taken with Slow Reaction and Steelhart.
SLOW REACTION: AGL Reduced by - 5 on all calculations. Cannot be taken with Steelhart and Twig.
STEELHEART: SOL Reduced by - 5 on all calculations. Cannot be taken with Twig and Slow Reaction.
VULNERABLE: Poisons and Genjutsu that reduce SOL, AGL and POW are increased by 5.
GEARBUSTER: The user has - 1 Slot for gear per rank.
FLARING: The user cannot suppress their chakra signature.
BAD MOJO: Dice-roll based interactions always have a disadvantaged rolling bonus. ( Usually 25%, metric adjusts depending on the situation.)
ELEMENT LOSS: User loses one element.
CHAKRA LEAK: User loses 10 Chakra a turn passively.
TAIJUTSU DEFICIENT: User is locked out of the Taijutsu / Bukijutsu / Shurikenjutsu skill tree passives. They can still invest into Tai to unlock necessary Jutsu.
UNSKILLED: Locked out of Barrier, Fuinjutsu, Medical and Familiars skill tree passives. Can still invest into the skills to unlock necessary Jutsu.
START-UP: Users cannot activate buffs as a reaction. ( i.e. if the user has an incoming attack, they can’t pop an ECM, Jin cloak, etc to clash it reactively. )
BAD MANAGEMENT: All cooldowns increased a rank.
BAG FUMBLER: Somehow, the user always manages to lose elemental matchups! Against elements they’re effective against, it only breaks even, removing the passive debuff. Cannot be taken with Elemental Reject or Element Loss.
ELEMENTAL REJECT: User does not have access to any elements and loses all of them. Reduced to a 4 point flaw if playing a clan with a specific KKG. ( Paper, Bone, etc. )
Cannot be taken with clans that require elements exclusively ( Hozuki, Bakuhatsu, Kazesuna. )
Cannot be taken with element loss.
INEFFICIENT: All Jutsu increased by a Rank in cost.
BP-LOSS: User has 5BP less per rank.