During rankups and server progression, players receive ‘skill points’ to distribute into various skills. These skills are necessary to build identity.
There are three ‘base’ skills, those being Genjutsu, Taijutsu and Ninjutsu, while all other skill-branches are subsidiaries of the three.
List of all the available skills. Click on them to head to their respective tabs.
Bukijutsu - Encompasses Kusarigamajutsu. Explosive melee power and strength.
Shurikenjutsu - Encompasses Kayakujutsu and Tessenjutsu. Ranged 0 chakra attacks.
Barriers
Medical - Poison and healing.
Fuinjutsu - Seals
Familiars - Summons, Puppetry, Ninken, Constructs
Detection - Stealth and sensory
By distributing points into the respective skill, you are rewarded with perks.
The functions of each of these skills, their perks in relevance to their benchmarks are kept within the skills list tab.
Players start with Ninjutsu and Taijutsu.
They have one free SP to invest into any skill.
To pick up a new skill, the player must be taught it from a Shinobi at a level proficient enough to teach. ( NPC or Player. )
All skills are capped to ‘5’ in proficiency for general users. To break this bound and hit the final benchmark, you must spec into the skill.
You can spec into a skill once you have reached the natural cap ( 5 ) in the skill.
Your major spec is unlocked at B rank.
Your minor is unlocked at C rank.
When speccing, only one can be a 'major' skill spec. ( Genjutsu, Taijutsu or Ninjutsu. ) You cannot spec two of these types at the same time.
Your other spec ( minor ) must be one of the subsidiary skills ( Medical, Fuinjutsu, Bukijutsu etc. )
You can only spec a base skill at B rank. If choosing to spec at C rank, it must be a subsidiary skill.
You can forgo your ‘base’ skill spec in favour of two subsidiary skill specs.
NOTE: Skill passive boosters do not stack across trees.