Ninjutsu encompasses anything that consumes chakra that is not Genjutsu.
Ninjutsu maintains the highest POWER output of the three Jutsu types, able to deal immense damage.
However, Ninjutsu can be cancelled by Taijutsu-based AGL.
When casting hand-seals for Ninjutsu type abilities, your hand-seal speed is equal to your AGL + Boosters at the time of the Jutsu being cast.
Note: The booster does not include boosters added to the speed of your Ninjutsu attacks.
If a Taijutsu or Bukijutsu user dedicates an action and has 20 more AGL than the Ninjutsu users’ hand-sign speed, the Jutsu is cancelled.
This must be done within melee range.
Ninjutsu base costs and number value boosters per rank.
If these values are adjusted, they will be listed on the relevant Jutsu.
Ongoing buffs have a cost 1 tier higher than the Jutsu’s rank while maintaining a tier lower for its benefits.
This is in return for the boosters applying to all actions during upkeep.
Anything increased past S rank costs as a drawback is elevated to 90 cost.
EXTERNAL BUFFS
When empowering another player, it is dubbed an 'external buff'. This external buff facilitates a whole locked off stacking tree.
External buffs cannot be facilitated / activated on oneself by their familiars.
C Rank Jutsu - Can empower a net +5 for the target's action
B Rank Jutsu - Can empower a net +10 for the target's action
A Rank Jutsu - Can empower a net +20 for the target's action
S Rank Jutsu - Can empower a net +40 for the target's action
When using an empowering Jutsu, you pay 1 action to empower a friend for that action. External buff jutsu do not adhere to Jutsu cooldowns but you must always pay the cost of the Jutsu for each action empowered.
Ongoing external buffs follow the rules of combat boosters. One rank higher in cost, one rank lower in benefits. However, they do not disable combat Jutsu.