Familiars do not grant extra actions to the user, rather drawing from the users’ action pool. This is universal to all familiars.
They do, however, all receive free movement actions.
They are made to give more options to the user in forms of positioning advantages, having a wider range of Jutsu and options.
A lot of them actively take resources away from the user due to the advantages they grant. Familiars draw from the chakra pool of their user and don't receive their own.
The familiars tab facilitates several skill trees as listed below. List the necessary tree on your sheet once you divulge SP into them.
Clones are not an individual tree.
Summons are linked to Fuinjutsu.
Ninken grants the user a Ninja-animal that is equivalent to the user in Rank, BP, SP and element slots. They are essentially second characters with how they function.
Ninken always have the same amount of SOUL as the user at base. Their POW and AGL are the necessary stats that are swapped around when making a Ninken.
Ninken get to have one skill spec.
Ninken receive half the Jutsu the user gets ( rounded down. )
They do not receive the free Jutsu slots granted by Skill Trees.
Ninken share the same Jutsu cooldowns with the user.
Ninken are made in a separate character sheet.
Ninken start with half Injury capacity, gaining more injuries through Taijutsu.
1
Allows the usage of a singular Ninken.
2
Allows the usage of two Ninken.
+ 1 D / C Rank Jutsu slot to all Ninken and the user.
3
User can understand and communicate with animals of the same species as their Ninken.
+ 1 B Rank Jutsu slot to all Ninken and the user.
4
+ 1 A Rank Jutsu slot to all Ninken and the user.
5
+ 1 S Rank Jutsu slot to all Ninken and the user.
6 ( SPEC )
Unless otherwise specified through an extraneous feature, puppets can only be activated through the Puppet Technique ( i.e. chakra strings. ) Using chakra strings occupy both hands, disallowing the use of hand-seals based on Ninjutsu and Genjutsu.
All puppets share the user's Action Pool. Spam Penalty applies as if the puppet(s) and the user are the same.
Players may only have puppets equal to or lower than their ninja rank, and must be purchased IRP (a set amount of paragraphs is not required, just evidence of IRP retrieval of the new puppet).
When created, a puppet will have a number of BP equal to the total Rank BP allowed for their rank (i.e. D-rank Puppet has a total of 15 BP, C-Rank has 25, etc.) that may only be allotted to their POW or AGL to reflect their appearance and/or material make-up. Puppets share the user's SOL stat for distribution and Chakra Pool (in the case of features and/or gear that use either stat).
To create a puppet, you purchase its ‘base’. This base provides the ‘total BP’ according to its rank.
Each puppet is then allowed ‘perks’, varying perks given per slot. These perks are purchased from the store and can be destroyed / lost in combat. ‘Repairing’ these perks are what make puppets quite costly.
D RANK PUPPET
x1 T2 Injury, x2 Perk Slots, x1 Custom Perk, +1 D-Rank Gear
2 D-Rank Jutsu Slot, 2 C-Rank Jutsu Slot, 1 B-Rank Jutsu Slot
C RANK PUPPET
x1 T3, x3 Perk Slots, x1 Custom Perk, +1 D-Rank & C-Rank Gear
4 D-Rank Jutsu Slot, 3 C-Rank Jutsu Slot, 2 B-Rank Jutsu Slot, 1 A-Rank Jutsu Slot
B RANK PUPPET
x1 T3 + x1 T2 Injuries, x3 Perk Slots, x2 Custom Perk, +1 D-Rank, C-Rank, & B-Rank Gear
6 D-Rank Jutsu Slot, 4 C-Rank Jutsu Slot, 3 B-Rank Jutsu Slot, 2 A-Rank Jutsu Slot, 1 S-Rank Jutsu Slot
A RANK PUPPET
x1 T4 Injuries, x5 Perk Slots, x2 Custom Perk, +1 D-Rank, C-Rank, B-Rank, & A-Rank Gear
8 D-Rank Jutsu Slot, 6 C-Rank Jutsu Slot, 5 B-Rank Jutsu Slot, 4 A-Rank Jutsu Slot, 2 S-Rank Jutsu Slot
S RANK PUPPET
x1 T4 Injuries + x1 T3 Injuries, x6 Perk Slots, x3 Custom Perk, +1 D-Rank, C-Rank, B-Rank, A-Rank, & S-Rank Gear
10 D-Rank Jutsu Slot, 8 C-Rank Jutsu Slot, 6 B-Rank Jutsu Slot, 5 A-Rank Jutsu Slot, 3 S-Rank Jutsu Slot
PERKS
EXTRA BP: BP Exchange, according to the BP the user has purchased, is given to the puppet.
ELEMENT-MEISTER: The puppet has access to all of your elements.
SKILLED-CONTRAPTION: The puppet has access to all of your Skill Perks.
NO-STRINGS: The puppet can function without being connected to chakra strings for up to 2 turns before reattaching.
REINFORCED: Puppet receives an extra T2 Injury capacity.
GARGANTUAN: A puppet is usually limited to the size of a human, if not a bit bigger. This trait allows the user to double the size of the puppet per perk slot consumed. Gargantuan gives + 10 POW per stack ( up to 3 ). This stack consumes its’ ‘SPECIAL’ tree. Gargantuan reduces AGL by - 5 per stack.
TINY: Halves the size of the puppet per stack. The minimum base size is 4ft tall. Reducing the stack increases AGL by + 10 ( up to 3 ) but reduces POW by -5. Consumes its ‘SPECIAL’ tree.
FLIGHT: Your puppet is equipped with wings or some kind of mechanism that allows it to fly passively. (Costs a Movement Action)
SURVEILLANCE SYSTEM: Your puppet is connected to one of your senses (sight and/or hearing), depending on the slots allocated to it; allowing you to see or hear everything it does regardless of distance. 1 Slot Per Sense.
PORTABLE: Your puppet can easily fold or compress itself into an easily portable shape, allowing you to carry it unsuspectingly without the need for external jutsu.
Ex; Into a backpack-like state similar to Kankuro
CUSTOM PERK: Submit custom perks.
PUPPET DESTRUCTION
When a puppet reaches its’ injury capacity, it is destroyed and knocked out of commission for the scene. 50% of its perks are destroyed and have to be repaired. ( Roll to see which ones. )
When a puppet receives a T2 Injury, a random perk benefit is removed in a similar fashion ( rolled. )
GEAR AND ATTACKS
Puppets don’t have access to the users’ Jutsu, however, they can be made with Jutsu-adjacent attacks built into them. A puppet receives one Jutsu slot according to the rank they are, and then a Jutsu slot for each rank descending. The same can be said for the Gear Slots they are allowed.
A puppet can be slotted in / built in with any Jutsu the user currently maintains as long as it’s natureless ( lest the puppet has element meister. )
Gear slots are allocated to each puppet.
NOTE: Puppets share the same Jutsu cooldowns with each other and the user.
1
Allows the user to control 1 Puppet at a time.
2
Allows the user to control 2 Puppets at a time.
+1 T1 Injury Capacity to all puppets.
+25% Yen from missions, events, and paragraphs.
3
Allows the user to replace two of their limbs with puppet prosthetics, provided they have 4 Medical SP, or someone who does to perform the surgery.
Allows the user to control 4 Puppets at a time.
Allows the user to control Puppets with one hand for two turns per scene.
+40% Yen from missions, events, and paragraphs
4
Allows the user to replace all four of their limbs with puppet prosthetics, provided they have 4 Medical SP, or someone who does to perform the surgery.
Allows the user to control 6 Puppets at a time.
+1 T2 Injury Capacity to all puppets.
+60% Yen from missions, events, and paragraphs.
5
Allows the user to control 8 Puppets at a time.
+1 T3 Injury Capacity to all puppets.
+80% Yen income from missions, events, and paragraphs.
6 ( SPEC )
Allows the user to control 10 Puppets at a time.
Allows the user to replace their entire body with puppet prosthetics.
+100% Yen income from missions, events and paragraphs
+1 Perk to all Puppets.
Clones aren’t that good and don’t get a skill tree, unless you have special-Jutsu like multi-shadow clones to make it exceptional.
Jutsu such as Mud or Wood clones will have their benefits specified on them.
They replicate the users’ stat spread entirely upon summon.
Clones can only take a T2 Injury before dying. Clones cannot Limit Break.
Clones maintain access to all of the users’ traits, Jutsu, elements, etc. They still share the same Jutsu cooldowns with the user, though.
The user must decide how much pool to allocate to a clone ( with a minimum of 60 chakra ). Once they do, the clone is responsible for that pool and draws from it until they run out and poof out of existence.
You also pay the Jutsu cost from your main pool while summoning.
A clone cannot be resummoned for a turn after disappearing.
A clone that is de-summoned returns half of its remaining pool to the user.
Killed clones lose all the chakra they were summoned with.
There is a limit to how many clones you can make; This will be stated on the relevant Jutsu.
Clones take an action to create.