Rending Drill Fang - Taijutsu, Combat. Users must be underground.
Double Suicide Decapitation Technique - Taijutsu, Combat. Users must be underground. User must have means to know where the target is before doing it. Users must be underground.
Violent Heavenly Earth Needle - 2 NIN, Combat. +5 AGL.
Underground Projection Fish Technique - 3 NIN, B RANK COSTS, Utility.
Tunneling Technique - 2 NIN, Utility
Tearing Earth Turning Palm - 2 NIN, Utility. Breaks down the ground in a 5m radius per user of the technique.
Subterranean Voyage - 1 NIN, Utility. +5 AGL for movement while underground.
Rock Trail - 1 NIN, Combat. + 5AGL
Rock Shelter - 1 BAR, Barrier, Utility. +5 Defensive POW.
Rock Section Cane - 1 BUKI, Bukijutsu, Combat. +5 POW using attacks with the weapon.
Rock Pillar Spears - 2 NIN, Combat. +5 AGL.
Rock Pillar Prison Technique - 2 NIN, Barrier, Combat. +5 POW.
Rock Gun Technique - 2 NIN, Combat. +5 AGL.
Rock Brick Cane - 2 NIN, 1 BUKI, Bukijutsu, Combat. +5 POW using attacks with the weapon.
Practice Brick Technique - 2 NIN, Combat. +5 POW.
Moving Earth Core - 2 NIN, Utility. Can manipulate the surrounding terrain within a 5m radius.
Hiding Like A Mole Technique - 3 DETECTION, Detection, Utility. Users can sense the location of people standing on the ground within a 2M radius. Needs to be paired with a Jutsu that allows the user to go underground.
Flying Thrown Stones - 2 NIN, Combat. +5 AGL.
Fist Rock Technique - 2 NIN, Combat, Taijutsu. +5 POW.
Earth Shore Return - 2 NIN, Combat. +5 Defensive POW.
Earth Release: Gravel - 2 NIN, Restraining, + 10 POW
Earth Prison Dome of Magnificent Nothingness - 2 BAR, 2 NIN, Barrier, Combat, Doesn't drain chakra.
Super Fist Rock Technique - 2 TAI, Taijutsu, Combat. +5 POW. Removes passive EARTH AGL debuff.
Underground Split - 2 NIN, Combat. +5 AGL. Removes passive earth AGL debuff.
Rock Lodging Destruction - 2 NIN, Combat, Must be done in a cave.
Rock Collapse - 2 NIN, Combat. +10 POW.
Rock Armour - 2 NIN, Combat, Ongoing. +10 Defensive POW to Taijutsu.
Mudslide - 2 NIN, Combat. +5 POW. Users can ride on the mudslide for +5 AGL for movement and dodging.
Lithic Press - 2 BAR, Barrier, Combat. +10 POW.
Ground Bedrock - 2 BAR, Barrier, Combat. +10 POW.
Great Moving Earth Core - 3 NIN, Utility, Requires Earth Moving Core. Can manipulate the surrounding terrain within a 10m radius per each simultaneous user of this technique.
Golem Technique - W.I.P.
Earth-Style Wall - 2 NIN, Combat. +10 POW, 10M
Earth-Style Rampart - 2 BAR, Barrier, Combat. +10 POW.
Earth and Bamboo Shoot - 3 NIN, Combat. +5 AGL, +5 POW.
Earth Spear - 2 TAI, 3 NIN, Nin-Tai, Combat. +10 POW.
Earth Mausoleum Dumpling - 2 TAI, 2 NIN, Utility.
Earth Flow Divide - 2 NIN, Utility. Allows the user to split non-CE Infused Earth.
Earth Corridor - 2 BAR, Barrier, Combat. +10 POW.
Bedrock Coffin - 2 BAR, 2 NIN, Barrier, Combat. +10 POW.
Earth Flow Spears - KKG | MUD
Ultra-Added-Weight Rock Technique - 4 NIN, Utility, Ongoing. Each instance of the Jutsu can only affect one object. Max size is up to 3x the users’ body. | IWA EXCLUSIVE
Increases weight of object up to 2x original weight
Requires physical contact with the object
B rank Jutsu for ongoing costs
Ultralight-Weight Rock Technique - 4 NIN, Utility, Ongoing. Each instance of the Jutsu can only cause one object to float. Max size is up to 3x the users’ body. | IWA EXCLUSIVE
Reduces weight of objects to the point gravity is removed.
Requires physical contact with the object.
Allows flight scaling.
B rank Jutsu for ongoing costs.
Multiple Earth-Style Wall - 3 BAR, 2 NIN, Barrier, Combat, Requires earth style wall. +20 POW.
Earth and Stone Dragon - 4 NIN, Combat. +10 AGL, +5 POW. Removes passive EARTH AGL debuff.