Genjutsu is a Jutsu type which encompasses illusions and tricks on the mind. Nothing Genjutsu ever produces is real even if it appears that way.
To use Genjutsu, your OC MUST have Yin release on start.
*This means certain clans cannot use Genjutsu as they have Yang release as a mandatory starting condition.
Genjutsu requires hand-seals and can be cancelled in the same way as Ninjutsu.
Genjutsu is very tricky to balance, as many of you may know! As such, we have split Genjutsu into three types.
LETHAL Genjutsu
Genjutsu which are harder to land overall, but can end a fight in one fell swoop. This involves putting the target to sleep, completely stunning them and leaving them unable to react, etc. Genjutsu of this kind can only be A rank in Jutsu rank or higher.
*Lethal Genjutsu are all considered ‘Combat Type’ for the sake of cooldowns.
HINDERING Genjutsu
Genjutsu which hinders a target directly. These Genjutsu types debuff the enemy in several ways, such as reducing their Ninjutsu output, Taijutsu, etc. Get creative! These are the Genjutsu types you’ll find easier to land and use the most throughout the Genjutsu build path.
*Hindering Genjutsu are all considered ‘Combat Type’ for the sake of cooldowns.
UTILITY Genjutsu
Genjutsu which impose less threatening and more RP-centric Genjutsu tricks, such as changing how the subject appears, or smaller aspects of the environment ( scale of the change depends on the rank of the Jutsu. ) This is more niche but always proves handy, being exempt from Jutsu cooldown rules.
Genjutsu attacks target a players’ ‘SOUL’ stat, pitting them against one another, akin to power v power.
The user’s SOUL stat + boosters is pitted against the targets’ SOUL stat. If the users’ SOUL stat is higher than the targets’, the Genjutsu passes through.
Once a Genjutsu lands, the effects will last for two actions on the target’s turn.
They will have to recast the Genjutsu repeatedly to maintain its effects.
The Genjutsu user will decide which actions this Genjutsu targets before the enemy’s post.
I.e. Genjutsu lands. The user says the Genjutsu will last for the target’s fourth and fifth action.
A single player can only have two Genjutsu affecting the same target at any given time.
NOTE: Anti-defensive Genjutsu benefits follow Ninjutsu rules and costs.
Ongoing buffs have a cost 1 tier higher than the Jutsu’s rank while maintaining a tier lower for its benefits.
This is in return for the boosters applying to all actions during upkeep.
These numbers are for Hindering and Utility Jutsu.
‘Lethal’ Genjutsu suffer a - 25 SOUL penalty passively.