Hiding in Fire Technique - Utility
Flame Bullet - 2 NIN, 15M, Combat. +5 AGL.
Phoenix Sage Fire Technique - 2 NIN, 10M, Combat. +5 POW.
Fox Fire - 2 NIN, Combat, +5 AGL.
Fire Dragon Bullet - 2 NIN, 15M, Combat. +5 POW.
Dragon Fire Technique - 2 NIN, 10M, Combat. +5 POW.
Blazing Meteors - 2 NIN, Combat. +5 AGL.
Bullet: Blaze - 3 NIN, Combat. +10 POW.
Flame Capture - 3 NIN, 1 BUKI, Whip is 2M long, Utility, Bukijutsu.
Creates a flame whip with B rank upkeep
Can be added onto existing weapons.
Grants elemental bonuses to Bukijutsu attacks passively.
Intelligent Hard Work - 3 NIN, 10M Range, Combat. +10 AGL.
Running Fire - 3 NIN, Taijutsu, Combat, Taijutsu. +5 POW, 5 AGL.
Exploding Flame Shot - 3 NIN, 20M Radius, Combat. +5 POW, +5 AGL.
Cloud-Style Flame Beheading - 3 NIN, 2 Buki, 3M Radius, Combat, Bukijutsu. +5 POW, +5 AGL.
Burning Circle - 3 NIN, 5M Radius, Combat. +10 AGL.
Fanned Flame Great Fire - 4 NIN, 1 BUKI, Combat, Bukijutsu. +20 POW.
Fanned Calamity Flames - 4 NIN, 1 BUKI, Utility, Bukijutsu, Augment. Allows the user to add 75% to the size and range of any fire Jutsu after deploying.
Doesn’t consume an action. Cost is added onto the action / cost of the Jutsu being expanded.
Flaming Hail - 4 NIN, Combat. +15 AGL +5 POW.
Crimson Earth Spider - 4 NIN, Combat. +10 POW, +10 AGL.
Demon Lantern - 4 NIN, Combat. +15 POW, +5 AGL.
Fire Release Chakra Mode -
Dark Flames -
Deep Flame Explosion -