While your base stats ( POW, AGL and SOL ) inform your basic capabilities, the Jutsu Types inform how you interact with these three stats. Three main Jutsu / Battle types exist, each specialising in a different playstyle, which then have their own derivatives.
Every Jutsu in the server will be listed as Ninjutsu, Taijutsu or Genjutsu.
To learn a Jutsu, you just slot it into your sheet given you have free Jutsu slots. Follow the “Jutsu-learn-Submission” channel on discord. Must follow the requirements of the Jutsu on the Jutsu-list, stated on the Jutsu and with reasonable cause IRP to have access to the Jutsu in the first place.
Combat Jutsu have cooldowns.
Combat Jutsu constitute as Jutsu that:
- Deliver an action that does damage or block attacks
- Amplify defensive speed for a single action in order to perform a dodge.
- Cast a Hindering or Lethal Genjutsu.
Combat Jutsu will be listed in its type, otherwise, assume it falls under ‘Utility’.
The cooldown puts all Jutsu of that respective rank on cooldown for a certain number of actions, regardless if it’s Genjutsu, Taijutsu or Ninjutsu
Using actions cycle through the cooldown until the Jutsu of that rank can be used once again.
The free movement action does not apply when cycling cooldowns.
If a player is using an ongoing booster or fighting style, using a combat jutsu of the same rank will deactivate it.
Only one ongoing buff of the respective rank can be active at any given time.
Only one fighting style can be active at any given time.
Note: All Jutsu, spare Ocular Jutsu and Nintai / Ninbuki have hand-seals unless stated otherwise.