Members are identifiable by a marking of their clans crest somewhere on their forehead, or alternatively their brow.
The Kaguya are a clan whose past is steeped in blood, regarded as ruthless philistines. Described as without tactics, feverishly violent to their own detriment. However, after a successful raid on Kirigakure –the village retaliated. With around 90% of The Kaguya’s population being killed in a mass poisoning by the Dokueki. Having polluted the water supply of their clan compound. The remaining 10% being forcibly integrated into Kirigakure, they were forbidden from ever obtaining an organized compound and divided among the city.
This family name is a stain on your own reputation.
Now, the remaining members are treated as though they are indebted to the Land of Water for this aforementioned past. They are expected to contribute to the village as Shinobi, to repay this “debt.” But, they are granted few of the liberties or praise that come with such a position. Furthermore, most Medical Ninja and hospitals refuse to touch them. Out of either prejudice, or their unique bodily composition making them difficult to work with.
A stranger, in passing might throw trash at you should you hail from this lineage. Don’t expect anybody to stick their necks out for you.
Requires Yang release.
KEKKEI GENKAI: BONE Release - Shikotsumyaku
KKG Passive: Kaguya members have a passive armour as per their Kekkei Genkai passive. +15 Defensive POW Bonus under all circumstances. Still expends an action at minimum to apply.
Autoclashes stealth hits for +15 as the benefit is applied passively against all actions. Doesn't stack with other KKG as it takes the elemental tree.
- Kaguya Clan members start with Bone release ( Their KKG ) but lose their B rank KKG Slot.
BONE Release is strong against Sand and Paper
BONE Release is weak against Wood and Explosion.
Kaguya are harder to heal, increasing healing costs for a Kaguya by a rank.
A Kaguya can always regrow bone, no matter the condition. While they still suffer injury capacity, they can continuously / Passively rebuild their body, allowing almost full fighting proficiency until they pass out.
Cypress - NINJUTSU, BUKIJUTSU, Combat, 2 NIN, 1 BUKI, Melee, + 5 POW
Dance of the Willow - NINJUTSU, BUKIJUTSU, 2 NIN, 1 BUKI, up to 2M, Allows the user to create Bone Jutsu that fill the gear stackable for a chakra cost. Up to +5 POW.
Dance of the Camelia - NINJUTSU, BUKIJUTSU, 2 NIN, 2 BUKI, up to 2M, Makes a small sword. B rank Jutsu. + 5 POW, + 5 SPD, fills the gear stackable
Thistle - NINJUTSU, BUKIJUTSU, Combat, 2 NIN, 2 BUKI, Up to 2M, + 10 POW
Ten-Finger Drilling Bullets - NINJUTSU, BUKIJUTSU, Combat, 2 NIN, 2 BUKI, 25M, + 5 POW, + 5 AGL
Dance of the Larch - NINJUTSU, TAIJUTSU, COMBAT, 2 NIN, 2 TAI, Melee, If beating the Taijutsu users’ POW, lock them in place in melee range.
Dance of the Clematis: Flower - W.I.P
Dance of the Seedling Fern - W.I.P