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Composed and rendered using Poser software and 3rd=party assets, mostly. Some content modelled by me - I did not know much about 3D CG modelling back then.
The dates are are marked on the images. Back then, my low-spec PC system could only managed 300 x 300 pixel size at 72 DPI resolution. Also, my skill for lighting and camera was pretty low back then. I will update this section with additional information later.
Michael 4 figure version
Michael 4 figure version
Michael 4 figure version
The clothes were modelled by me using Shade3D software.
I modelled the clothes using Shade3D.
Koji is the Asian version of James Figure. Their heads differ.
Models are Apollo Max, James, and Hiro 4.
Experimenting using Shade3D and Poser in 2006. Painful.
From 2006, an exhibition entry for Poser Club Japan. I used the Terai Yuki 2 figure and image compositing. The goldfish is also a 3D asset.
When I apply the goldfish scale material to the Michael 3 figure, UV mapping issues become obvious at some parts of the body.
3D comic strip from 2006 using Anime Doll figure. Poser software render. Read from left to right. This is exactly me before GPS smartphones, 4G, and Google Maps.
Assets from Shade3D and using Daz3D Michael 3 figure pluse 3rd-party figure assets. Rendered in Poser. I had low-spec skill !!
Stop laughing.
Scenes composed, and figures posed and rendered in Poser software.
Rendered in Pose. I am sorry... 2006 is a long time ago. I cannot remember the creator. If I find it, I will add the name here.
I added post-render effects using Illustrator -I don't recall every using that software, but my archives tell me otherwise !