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I generated an anime-style male figure using MakeHuman and imported it into POser software for rigging. (Hair is my own, modelled using Shade3D.) I strongly dislike rigging fingers and toes.
Originally a stand-alone software which generated a full customisable humanoid figure, it was taken offline by its creator. Today, MBLab is its successor with different user rights for the figures.
I generated anime-styled female and male figures. I posed and rendered them in Poser. Hair and clothing modelled by me.
I found my notes on this project:
"Poser Pro 11 use
Notes on adapting existing clothing for imported FBX figures generated by ManuelBastioniLab v1.2.0 (a Blender 3D plug-in)
by Juniper Chew, 2016-07-08
( I assume you already know how to generate and export the rigged FBX figure from Blender 3D. In my case, I imported the FBX into Shade 3D, then exported as a second-generation FBX file. Shade 3D is compatible with Poser and will make the FBX work more correctly with Poser.)
Firstly, this Blender plug-in does not create any type of animation, so you will get 299 frames of an A-posed figure imported into Poser. (I deleted Freams 31 to 299)
In Frame 1, manually pose the figure using by chosing the body parts from the Hierarchy window. (This seems to pose the figure correctly, rather than by directly clicking on the body part in the scene window.) Remember, do this at Frame 1.
In my example, I decided to use dynamic clothing, which may be less complicated to adapt than conforming clothing. I used Shogakusha's Ryoko Dress Dynamic Cloth version. DO NOT USE CLOTHING ROOM. Instead, go into Fitting Room. Do the usual setting up of the Fitting Simulation ( please see Poser tutorial for Fitting Room ). The Dynamic Cloth Prop and the Posed Imported Figure must NOT be zeroed. I used 25 iterations and Smoothing option. Run the simulation. The result will not fit completely, of course. Create a prop of the resulting fitting with a different name.
Delete the Fitting Room Simulation. Delete the original Dynamic Cloth Prop. Select the Fitted Prop. Launch Morph brush. Use whichever type of brush setting to remove pokethrough and add the appearance of movement. That's it."
I purchased this rather old figure and tried using it in Poser. The material shaders are for earlier versions of Poser, and I did not find the figure very friendly for use in my then-current version of Poser.
The lamp prop is a morphable prop from Poser default content.
During the era he was released, Maybe was arguably one of the few truly anime-style male figures natively for Poser. He did not have much of a wardrobe. I tried to render him with a 3rd-party anime-type hairstyle.
I found my notes of rendering him in Non-Photorealistic style in Poser.
Miki4 is, the last Miki figure created for native Poser use. She was a dedicated East-Asian ethnic figure, not a morph of a Caucasian base, which was the usual case in earlier versions of realistic human figures created for Poser use.
I created a full bodysuit,boots, hair for her using Shade3D, and special effects props using PolyBrush. I posed the figure and rendered using Poser. I did not find the results particularly inspiring.
Please go through my freebies gallery to find the individual props.
I modelled the building geometries and created their textures. I arranged them inside Poser, and included a morphing terrain and a plane with a water shader. As mentioned before, In those days, there were no 3rd-party assets with high-rise buildigns and night-time cityscapes, so I had no choice but to try and come up with my own. I wanted a Non-Photorealistic look.
I wanted to create a bioluminescent shore scene for Poser. I was working on a shader for it.