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Well, this is one of my few 3D CG Poser renders with a western fairytale theme, embellished with post-render flowers in a 2D graphics program. Know you know why I don't do that genre ! (I used the Hiro 4 figure and a cat figure - cannot remember which one).
I tried to wrangle some type of celshader - hair geometry is my own. I used the Hiro 4 figure in Poser Pro 11. Clearly not exactly on target !
Definitely more work at this stage of developing the shader.
I made some attempts at rendering Poser 3D scenes as toon-style and game-style art, as well as taking the renders applying comic styles in graphics software. I gave up after one attempt at each - just not feeling the inspiration to move forward with any of the styles, frankly.
Michael3 figure rendered with toon outline. I am using my hand-dialled face for him.
Arcady character rendered in toon style with android assistant and spaceship.
I modelled a fake text box using Shade3D and Inkscape, and used it infront of the Poser LoRes Male with my custom face morph. I wanted to go for an otome game look.
More on my game-style text box props at this place in my website
I rendered the Kanda character and then applied comic book style in Clip Studio Paint EX
Poser scene in comic book B&W style.
For the Michael 3 Daz3D figure, using toon line B&W comic book render mode in Poser.
Using Charamin software, I took snapshots (the software has a snapshot function, don't worry) of some of the 3D anime-style characters and used the images inside Clip Studio Paint EX. (I include one image which is purely 2D from start to finish)
Didn't Do Homework Boy
I added 3D objects from the Clip Studio Assets library - This software is a hybrid 2D and 3D software these days.
Miko Girl
Look through your telescope and peer at the heavens...
Singer Boy
Rock-Enka music, anyone ?
Nature Bunnie
"There was a Bunnie, a very strange enchanted Bunnie"...
All third-party assets; I added graphics effects to the 3D render. This is the Katie 2 figure with an anime head add-on by Ken1171.
From Poser 3D render to Clip Studio Paint graphical manipulation.
For more successful (a bit) fully 3D versions of this guy, please see my notes on this other section of my website
From Poser 3D render to Clip Studio Paint graphical manipulation.
For more successful (a bit) fully 3D versions of this guy, please see my notes on this other section of my website
Some people like to use base 3D CG figures and then paint over them. Nothing wrong with that. It just doesn't work so well in my case !!
While I am an admirer of the Japanese Lolita fashion motifs, I am not quite able to create those convincingly. These were created using Clip Studio Assets in Clip Studio Paint EX.
Well, sometimes we all get an itch we need to scratch but this just turned out weird... A Poser 3D render with added effects in Clip Studio Paint EX. The light-emitting geometries are from the 3D render, not from postwork.
(Google truncates the full images, so their margins are cut off.)
I tried to make her interesting in an anime shoujo way, but ... I think I kind of failed.
Rendered in Daz Studio Pro with post-render effects using Clip Studio Paint EX.
Man... I forget what I did but I made an older cool guy... then I toonified him. I think this is an FBX character which I assembled using my Autodesk Character Generator subscription back in the day. Their fees became more expensive and their base characters did not have much additional content over time, so I felt that I wasn't getting value for money anymore.
I just don't know what to do with Oji-san renders, you know ??
Well, I am very clumsy artistically, when it comes to trying to create cute 3D CG scenes, unfortunately. This one was done using Poser software, with graphics post-work added using PhotoScapeX.
Well... you know... render a 3D scene, then try to make it look graphically like cartoon or anime or Non-PhotoRealistic...
Just a simple Shade3D render using Global Illumination. Mori are the company that owns the 3D assets.
It's a weak attempt at rendering in Shade3D...
Blender3D user BlendMaster has a tutorial on how to set up a 3D scene to create a 360 equirectangular renders. I used this technique before I learned that I could do it much faster using Daz Studio Pro.
Here is my Cycles shader tree in Blender 2.8x to set up the input image for rendering out as a FAKE equirectangular 360 image.
As I mentioned, I find it much much simpler to use Daz Studio Pro.
(I also mentioned elsewhere in this website how to use GIMP to make fake but more believable 360 equirectangular images.)
present in a Sway document
in Poser
Fun, right ?! ( > u < )
Izumi2 is the Asian figure in one of the earlier versions of Poser. Here I tried using some kind of image-based lighting, but obviously I was ... not doing it that well.
I used a poseable 3D cat while testing a 360 equirectanuglar image in Poser. I still had not fully understood how to use 360 backgrounds at that time.
(I was using a 360 image from European Southern Observatory, or ESo).
I made a disco nights joke render of the Anubis figure by Sean Dodger Cannon. I used the Fitting Room to get the clothes from some other figure to fit him correctly. I created some dynamic hair in the Hair Room. I can't recall where I got the textures for the background props from.
I played around to get some type of building props for a night time fantasy city. Nothing great... may work as low-poly animation scene prop.
Available as a freebie at my ShareCG page:
https://sharecg.com/v/89616/gallery/11/Poser/Sci-Fi-City-JC
I made some drones as an array of props ... Nothing fantastic, just a small group of them. I also made a base station which controls them. I made an original texture for them as well.
I don't think they are as cool as other people's drone arrays, but they are low-poly weight and might work for animations.
These are part of my freebies at my ShareCG page. https://sharecg.com/v/89620/gallery/11/Poser/JC-Drones-Set
Back in the days when I had a subscription to the Autodesk Character Generator online app, I created some stand-alone figures, animated them in Mixamo, and rendered their animation in Poser software.
I tried to create the Elias character from the anime Ancient Magus Bride.
I could not get the exact geometry for his skull head. I did not want to model it, because I know there are these types of bones available online. But...
I had to model the horns as add-ons.
Poser photoreal fan art render of Elias Ainsworth
Comic book style editing using Clip Studio Paint EX
Full character in Poser - fan art of Elias Ainsworth Human Form.
As the Daz3D Genesis range of figures started to become less and less compatible with Poser software, utilities such as the Daz3D DSON Importer and the Genesis 3 Poser Updater by willdial, became clumsy to use.
Eventually, the Genesis 8 range could not be completely imported correctly into Poser. With Poser Pro 12 moving to Python 3, the link is completely broken.
Anyway, back in 2017, early in the DSON timeline, I tried it out in Poser with a Genesis 2 Male figure, the Kenji character. I didn't bother too much using DSON after that.
I preferred to use the Genesis, Genesis 2, Genesis 3 and Genesis 8 figures inside Daz Studio Pro, their native software. I do use FBX versions exported from Daz Studio Pro and imported into Poser. Much better.
I did try using a Genesis 8 base female figure exported as an FBX from Daz Studio Pro then imported into Poser Pro 11. I could pose her well enough, and I did need to tweak some of the materials.
And here's the Genesis 8 Male in Poser Pro 11, all posed and dressed...
As mentioned, I prefer to use the Genesis 2, Genesis 3 and Genesis 8 figures in their native software: Daz Studio Pro. I did not use them in Poser Pro 11 after these few attempts.