My Images 2 - 4

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2022 August Random Images

Bad News. The place you have been assigned is indicated by his left hand and finger.

My Hair of Dreams was created using the strand hair creation tool. It is not very good for closeups, unfortunately.

Fortunately, there was a sale on the super long hair assets, and I managed to get this but it doesn't produce the effect I want.

In the end, I just used an unfitted but parented Kelp Hair asset which is from 5 generations of figures ago. I posed the hair manually, and custimised the shaders. THis hair works better for closeups, but my Hair of Dreams works better for long and wide camera views.


In the end, I just used an unfitted but parented Kelp Hair asset which is from 5 generations of figures ago. I posed the hair manually, and custimised the shaders.


My Hair of Dreams was too difficult to create and work with for closeups. I used the strand hair creation utility.

I made a J-Rock-Pop boy.

I made a J-rock-Pop boy

I originally had a problemwith the shirt geometry, butmanaged to fix it AFTER Ichanged him into a hanfu. This is the fixed shirt.

Here is the hanfu version of my Heavenly Princeling with Moon Rabit.

I used ImageChef's Watercolor AI and mixed the base 3D render and the AI style transfer image. For mixing, I used Clip StudioPaint EX.

I used ImageChef's Watercolor AI and mixed the base 3D render and the AI style transfer image. For mixing, I used Clip StudioPaint EX.


I used ImageChef's Watercolor AI on my 3D renders of my virtual boys. This is a collage of my results.

My 3D renders with mix of watercolour AI style transfer screened together. Software: Daz Studio Pro, Animeilter AI, Clip Studio Paint EX.


My 3D renders with mix of watercolour AI style transfer screened together. Software: Daz Studio Pro, Animeilter AI, Clip Studio Paint EX.


My 3D renders with mix of watercolour AI style transfer screened together. Software: Daz Studio Pro, Animeilter AI, Clip Studio Paint EX.


My 3D renders with mix of watercolour AI style transfer screened together. Software: Daz Studio Pro, Anime Filter AI, Clip Studio Paint EX. Cloud planes generated by me using Blender3D and ANT Landscape tool. Glowing cubes created by me using ScatterPro script in Daz Studio Pro.

Another version of boy sleeping on Moon Bed with Hairof Dreams. I used Image Chef's Watercolour AI style transfer and combined my original 3D render with th result in Clip Studio Paint EX. Moon Bed modelled by me. Hair of Dreams created by me using Daz Studio Pro Strand Hair creation tool.

Another version of boy sleeping on Moon Bed with Hairof Dreams. I used Image Chef's Watercolour AI style transfer and combined my original 3D render with th result in Clip Studio Paint EX. Moon Bed modelled by me. Hair of Dreams created by me using Daz Studio Pro Strand Hair creation tool.


I mixed my 3D render with an AI style transfer version of it. I modelled the Moon Gate, the mist, the Imperial Whisk, and the folded Imperial Fan using Blender3D. I created the Constellations texture using a Clip Studio Asset. I customised the 3rd-party assets. Quite challenging to adjust the sleeves. The hair on the Imperial Whisk was generated using the dForce Hair creation function of Daz Studio Pro. I created the 360 HDRI using Blender3D.

I mixed my 3D render with an AI style transfer version of it. This is basically a longer shot of my Moon Gate Prince. I created the Moon Gate and mist geometries using Blender3D. I created the Constellations texture using a Clip Studio Asset. I customised the 3rd-party assets. I creted the 360 HDRI using Blender3D.

2022 September Images

#中秋节快乐


Art by me. Happy Mid-Autumn Festival !


#Blender3D #DazStudioPro #AIstyletransfer #ClipStudioPaintEX

中秋節快樂 Happy Mid-Autumn Festival


My Virtual Moon Rabbit Idol Boys greet you.


#Blender3D #DazStudioPro #ClipStudioPaintEX


#3D #CG

Mixed digital media with AI-generated art

2022 September 14

I generated images using NightCafe AI. I used Tech-Lagoon's ImageChef art style Watercolour AI on each image, manually adjusting the options to suit each image. I created the collages using Adobe Express.

I tried converting older Aiko3 clothing for Genesis 8 Female

using a commercial conversion script

October 2022

I used SickleYield's conversion script. Because of the Aiko3 default T-pose compared to the Genesis 8 Female's A-pose, all the skirts have UV stretching in the centre front and centre back. The only way to resolve this for me, is to take the converted geometry into Blender3D and use the Smooth sculpting brush. As long as I re-export with material zones and object groups intact, I can re-apply the shaders and material settings of the original clothing. Following are my results (I also add in other assets to coplete the scene).

I modelled the staff in Blender3D.

I also converted one of the several Aiko3 school uniforms, and decided to use it on Genesis 8 Female in an anime-type scene with a Genesis 8 Male.

K-pop Male Idol Service Renders

2022 October

As they call it in Japan and S Korea, this is Service. Actually, I just wanted to make some of the ever-blingful K-Pop boys. Headphones and mic set modelled by me using #Blender3D. Light sticks for live concert, created by me using UltraScatterroscript. Lighting design by me. Style Direciton by me. Other assets are 3rd-party with some modificaiton by me. Scene setup by me.

Seasonal Renders

2022 October

I am using 3rd-party assets. Scene setup and style direction by me.

I had to re-construct the missing FX plane for the Netherworks special effects, and manually set up the shader using their textures. I aso modelled a hollow cylinder in Blender3D to take their vertical effect textures (manual shader setup by me) Scene setup and style direction by me. Other content: 3rd-party assets.

I rendered this inside Daz Studio Pro using the Spherical setting of the camera lense. The background 360 HDRI image was created by me using Blender3d and rendering it out as an HDR file.

Bedroom with a view and plants

2022 November 02

#3D #CG #Modelling #Blender3D #DazStudioPro #SceneAssembly #Room

Room, planter trough and lights modelled by me using Blender3D; shaders are nVidia vMaterials with adjustments by me. Plants by xFrog, edited and arranged by me in Blender3D; plant shaders created by me using raw inputs provided. DayBed by Selmi, edited in Blender3D by me; shaders are nVidia vMaterials. Scene arrangement and setup by me. Camera and render settings by me. 360 HDRI is commercial 3rd-party. Figure is Daz3 Genesis 8 with YOYO character morph applied. Other 3D assets are 3rd-party.

I am a bit moody because of the Itaewon incident. Also, my 13-year-old dog is slowly getting weaker each day, andI will have to say goodbye to it soon. I don't really feel like doing much.