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I modelled the Cat Boy outfit using Shade3D, and used it as dynamic clothing in Poser Pro 11 for the L'Homme Anime Boy.
I created the outfit using Shade3D and made the textures using Clip Paint Studio EX. The outfit is for use in Poser Pro 11. (Render includes my own anime dynamic hairstyle and 360 background from European Southern Observatory). I modelled the Kitsune facemask using Shade3D and hand-painted its texture using Clip Paint Studio EX.
Dynamic hair created by me in Poser. La Femme figure's Blouse and Shorts modelled by me using Shade3D, textures created using Clip Studio Paint EX, used as dynamic cloth clothing in Poser Pro 11. Rendered using SuperFly.
I made 3D geometry stockings for the La Femme figure using Shade3D, for use in Poser Pro 11.
I modelled the clothing geometries using Shade3D, and used them as dynamic cloths inside Poser Pro 11. All textures created using Clip Studio Paint EX.
It will drape very nicely when the dynamic cloth simulation is run in poser pro 11.
Full ensemble test. I made the shoes as well.
Testing the vest geometry and shaders in Poser Pro 11 for La Femme use.
Testing more clothing I modelled for La Femme using Shade3D.
I found that in general, pants and footwear should be made conforming clothing, unless you have a very loose-fitting design for the pants.
https://www.sharecg.com/pf/infinity10
Clothing geometries modelled by me using Shade3D. Textures created by me using Clip Studio Paint EX. Dynamic Hair by me (not available for distribution). (La Femme figure not included.)
I also made some Night-Time glowing trim styles.
(Dynamic hair by me - not available for distribution. La Femme figure not available.)
Intended for wearing over other clothing; a clothing for layering.
(Dynamic hair by me - not available for distribution. La Femme figure not available.)
(Dynamic hair by me - not available for distribution. La Femme figure not available.)
I used Shade3D to created the geometries and Clip Studio Paint EX to create the textures for them. I used transparencies to get cut-out designs for some ofthe footwear. These are fitted to La Femme, but I subsequently made them for L'Homme as well. (Only footwear and styles available at my sharecg account. La Femme is not available).
I could not spend more time creating every combination of possible transparencies and main shoe styles, so I suggest users manually replace the transparencies to make variations of styles in their renders.
I show you the results of swapping transparencies for the various shoes:
Here are some boots which I made, but other people have made better boots...
I used Shade3D to create the geometries and Clip Studio Paint EX to create the styles. I used them as dynamic clothes in Poser Pro 11. (La femme is not distributed by me)
Geometry created using Shade3D. Textures created using Clip Studio Paint EX. Dynamic Cloth simulations done in Poser Pro 11.
I had to redo the UV mapping because there was distortion at the neck area. Geometries made in Shade3D, textures made in Clip Studio Paint EX.
(La Femme is not distributed by me).
(Hat is third-party asset and is not distributed.)
Well, maybe more like bike shorts but well, just a simple geometry of pants which end above the knee. Not very detailed geometry.
Very simple leggings with no fancy geometry. Some of the styles maybe too corny for some people's taste...
Well... again, no fancy geometry details. Some styles which may not appeal to every one.
No fancy geometries...
Simple scarf... Textures created using Clip Studio Paint EX. For use in Poser Pro 11.
Geometries created using Shade3D. Textures created using Clip Studio Paint EX. Dynamic Cloth Simulation in Poser Pro 11.
Geometry created using Shade3D. Textures created using Clip Studio Paint EX. Dynamic Cloth simulations done in Poser Pro 11.
Geometry created using Shade3D. Textures created using Clip Studio Paint EX. Dynamic Cloth simulations done in Poser Pro 11.
(relates to the above section)
I created stylised non-photorealistic characters for the L'Homme figure, the textures for which I used Clip Studio Paint EX. I also modelled clothes for the character using Shade3D. These are for use in Poser software. (As of November 2020, I have not yet released these items)
I show you the shaders I made to add special makeup and effects (facial hair with displacement)
I used Shade3D for the clithing geometries, and Clip Studio Paint EX for the texture creation. These robes were used as dynamic cloths in Poser Pro 11.
I used Vroid Studio to create this hairstyle for use in Poser Pro 11.
Mythical Fox with Nine-Tails... well, I created the 9 tails using Shade3D. I added morphs and dynamic hair in Poser Pro 11. I used special effects shaders for the tails. I am sorry but this project is not completed yet (November 2020).
I modelled a low-poly version of ancient China-style house using Shade3D. I intended for it to be the background for my Fantasy Asian Male characters. I researched the ancient architecture of such houses, known as SanHeYuan or 三合院 , then made a stylised version of it. Here is how it went. (this project has not been completed (as at November 2020).
I tested the scene using Cycles Toon shaders, but the ground plane has an awkward shadow.
I wanted a painterly look for the Ancient Chain House I made, so I used Sketch Render in Poser. I had to add an IBL light to my scene.
I tried a different approach to getting a painterly style. I rendered the Poser scene of my Ancient China house, then applied a GIMP Waterpixels effect.
I used Vroid Studio to model the ears and made them up as props in Poser Pro 11. I originally intended for the ears to be part of my stylised character set for L'Homme, but they will work as stand-alones