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I used Shade3D to create the geometries for use with the figure in Poser Pro 11. Creator of the figure is Sean Dodger Cannon.
I intended this for a Kimono outfit, but I didn't like the final result of the outfit. I show the Kimono elsewhere in my website - at the Embarassment section !
I generated a rigged human figure in MakeHuman, and exported it as a rigged FBX. MakeHuman readme warns that the rig is problematic.
When first imported into Poser Pro 11.x, the rigged FBX figure appears normal. I adjusted the material shaders to get the correct settings for use with Poser Firefly render engine.
I confirm the generated MakeHuman FBX rig is all messed up, after importing it into Poser Pro 11.x I cannot pose the figure correctly.
Upon inspection of the rig inside Poser Setup Room, the reason is obvious: the rig is foul.
My solution is to export only the figure geometry OBJ from Poser Pro 11.x, keeping the grouping of the FBX.
I then re-imported the grouped OBJ, and went into the Setup room, and MANUALLY created bones for the rig, matching the groupings already on the geometry.
For the Figure Skinning Method, I used Simple Bones Single Skin - Interoperable. Then I Regenerate Simple Bones Single Skin Weights.
I then had to adjust the Joint Parameters and weight paint some of the joints in X, Y and Z directions, to get the best result for posing.
I have to say that while the MakeHuman mesh is ugly, it does bend very well.
I made an Adobe Spark Video to explain what I found and how I dealt with it. I have uploaded it to YouTube so that it will appear on this website.
Left: Firefly Render; Centre: Wiremesh view; Right: SuperFly Render
Haha ! MedJed was an anime character based on an ancient Egyptian character (god). I decided to make a fan art of it.
My MedJed is available at my ShareCG account
Left: Egyptian backdrop by PE, Anubis figure by KinBoat.
Right: MedJed.
I used the Terawell Design Doll software to generate anime-style figures - both male and female, then cleaned up the geometry using Shade3D. I imported the geometry into Poser and rigged it. I created a presentation with the details, using Adobe Spark and uploaded to YouTube.
On this page https://sites.google.com/view/grumpyoldfartssite/home/my-cg-experiments-2 - at this this section.
On this page https://sites.google.com/view/grumpyoldfartssite/home/my-3d-modelling-projects-3 - at this section.
The entire page at https://sites.google.com/view/grumpyoldfartssite/my-3d-cg-from-earlier-times/my-3d-cg-from-earlier-times-5
The entire page https://sites.google.com/view/grumpyoldfartssite/home/my-cg-experiments-5
(MB-Lab is an add-on for Blender3D software.)
I made a collection of anime-style posable figures for use in Poser software renders. I modelled clothes for them using Shade3D.
Instead of boring you with the nitty gritty of my workflow, I'll just show you renders from my developmental stages for this project.
This is the Shoujo Male Classic figure generated from MB-L. I had to adjust the shaders for use in Poser software.
I grouped the geometry and rigged the figure inside Poser Pro 11.
This is the Anime Male Realistic version from MB-L. I had to adjust the shaders and also grouped the geometry and rigged it in Poser software. I made a skull cap for the figure.
Left: I truly immensely dislike rigging fingers on figures, but I sucked it up and did actually rigged the fingers as well.
Using Navigation
This Android is 2,000 years old and needs navigational aid to find his way around the space colony. His eyes are looking at the guides.
(Geometries modelled by me.)
On Business
This Android moves about the space colony, from module to module, carrying out his tasks. He does not need a spacesuit, of course. His intelligence and communication device is floating next to him.
(Geometries modelled by me.)
Social Empath
This Android helps to maintain security and safety of humans during entertainment events held around the space colony.
(Geometries modelled by me.)
Using Drones
This Android carries out his assignments with drone extensions of himself. I modelled the poseable drones and you may find them at my ShareCG account.
(Geometries modelled by me.)
Using Intelligence and Communication Device
This Android is using his companion device to collect, exchange and broadcast information about the space colony.
(Geometries modelled by me.)
Next I show you the Anime Shoujo Male figure, another style which is generated by the MB-L add-on the Blender3D. As before, I grouped the gemetry and rigged it in Poser software. I modified the shaders as well.
Sorry - this collage just testing in figure in poser software.
I made clothes for them using Shade3D. This image rendered using Poser software.
Testing posing and placement inside Poser software. They are very lightweight figures - low on morphs and polygon weight.
Because the MBL-generated Anime Males are lightweight, I can put many of them in one Poser scene and not run into memory issues. (I could have improved the shaders. Hmmm.)
So I guess this is my Android Boy Band.
Their clothing and shaders and posing are all my own. I grouped and rigged them in Poser Pro 11.
Can't say it turned out 100 per cent anime-ish, but this hairstyle was created in the Poser Hair Room. (Figure is Paul 2 with my anime boy face morph).
I used Shade3D and Poser software to create his robe, pants, and tail. The tail is rigged. I abandoned it before completing the character. Hair is third-party, used only for testing. Skin shaders created by me, and include graphics from Clip Studio Assets. Background plants generated by me using Blender3D and imported into Poser.
I should return to the tail and finish up the dynamic hair settings
Shade3D has a Hair Salon function which makes creating geometric strips of styled hair quite easy. My challenge was to get the result properly celshaded using Cycles shaders in Poser.
These are just rough examples of my hair strip modelling to make anime-type hair.
wire view
Non-celshaded strip hair
Non-celshaded strip hair
Non-celshaded strip hair
Left: Celshaded Cycles shader applied to strip hair
Right: Low-light and normal-light intensities test renderings for celshaded Cycles shader applied to strip hair
Using celshader discussed at this other section.
I created strip geometry hair pieces shown below, for the Pauline 2 figure (can be adjusted to fit other figures)
LEFT: I modelled this composite set.
LEFT: I modelled this composite set.